L L4D2node

GCSDK::CJobMgr::BResumeYieldingJobsFromList

0x00061350 · 179 bytes · __thiscall

_ZN5GCSDK7CJobMgr27BResumeYieldingJobsFromListER14CUtlLinkedListINS0_13JobYielding_tEiLb0Ei10CUtlMemoryI19UtlLinkedListElem_tIS2_iEiEEjR11CLimitTimer

Decompiled

undefined (4 params)

/* GCSDK::CJobMgr::BResumeYieldingJobsFromList(CUtlLinkedList<GCSDK::CJobMgr::JobYielding_t, int,
   false, int, CUtlMemory<UtlLinkedListElem_t<GCSDK::CJobMgr::JobYielding_t, int>, int> >&, unsigned
   int, CLimitTimer&) */

bool __thiscall
GCSDK::CJobMgr::BResumeYieldingJobsFromList
          (CJobMgr *this,CUtlLinkedList *param_1,uint param_2,CLimitTimer *param_3)

{
  int iVar1;
  CJob *this_00;
  undefined8 uVar2;
  undefined4 *puVar3;
  int iVar4;
  uint uVar5;
  undefined4 local_28;
  undefined4 local_24;
  
  do {
    do {
      iVar4 = *(int *)(param_1 + 0x18);
      if (iVar4 == 0) goto LAB_000613bc;
      iVar1 = *(int *)(param_1 + 0xc);
      puVar3 = (undefined4 *)(*(int *)param_1 + iVar1 * 0x14);
      if (param_2 < (uint)puVar3[2]) goto LAB_000613bc;
      local_24 = puVar3[1];
      local_28 = *puVar3;
      iVar4 = CUtlRBTree<CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::Node_t,int,CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::Node_t,int>,int>>
              ::Find((CUtlRBTree<CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::Node_t,int,CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,GCSDK::CJob*,int>::Node_t,int>,int>>
                      *)this,(Node_t *)&local_28);
      CUtlLinkedList<GCSDK::CJobMgr::JobYielding_t,int,false,int,CUtlMemory<UtlLinkedListElem_t<GCSDK::CJobMgr::JobYielding_t,int>,int>>
      ::Unlink((CUtlLinkedList<GCSDK::CJobMgr::JobYielding_t,int,false,int,CUtlMemory<UtlLinkedListElem_t<GCSDK::CJobMgr::JobYielding_t,int>,int>>
                *)param_1,iVar1);
      *(undefined4 *)(*(int *)param_1 + 0x10 + iVar1 * 0x14) = *(undefined4 *)(param_1 + 0x14);
      *(int *)(param_1 + 0x14) = iVar1;
    } while (iVar4 == -1);
    this_00 = *(CJob **)(iVar4 * 0x1c + *(int *)(this + 4) + 0x18);
    if (*(int *)(this_00 + 0x24) == 5) {
      CJob::Continue(this_00);
    }
    uVar2 = rdtsc();
    uVar5 = (uint)((ulonglong)uVar2 >> 0x20);
  } while ((uVar5 < *(uint *)(param_3 + 4)) ||
          ((uVar5 <= *(uint *)(param_3 + 4) && ((uint)uVar2 < *(uint *)param_3))));
  iVar4 = *(int *)(param_1 + 0x18);
LAB_000613bc:
  return 0 < iVar4;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)