L L4D2node

netadr_s::GetPort

0x00255350 · 16 bytes · __thiscall

_ZNK8netadr_s7GetPortEv

Decompiled

undefined (1 param)

/* netadr_s::GetPort() const */

ushort __thiscall netadr_s::GetPort(netadr_s *this)

{
  return *(ushort *)(this + 8) << 8 | *(ushort *)(this + 8) >> 8;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)