KeyValues::FindKey
0x0024dcb0 · 515 bytes · __thiscall
_ZN9KeyValues7FindKeyEPKcb
Decompiled
undefined (3 params)
/* KeyValues::FindKey(char const*, bool) */
KeyValues * __thiscall KeyValues::FindKey(KeyValues *this,char *param_1,bool param_2)
{
int iVar1;
char *pcVar2;
char *pcVar3;
int iVar4;
KeyValues *pKVar5;
int *piVar6;
KeyValues *pKVar7;
int in_GS_OFFSET;
char *local_134;
char local_120 [256];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (this != (KeyValues *)0x0) {
if ((param_1 == (char *)0x0) || (*param_1 == '\0')) goto LAB_0024de65;
pcVar2 = strchr(param_1,0x2f);
if (pcVar2 == (char *)0x0) {
local_134 = param_1;
}
else {
local_134 = local_120;
pcVar3 = (char *)0x100;
if (pcVar2 + (1 - (int)param_1) < (char *)0x100) {
pcVar3 = pcVar2 + (1 - (int)param_1);
}
V_strncpy(local_134,param_1,(int)pcVar3);
}
piVar6 = *(int **)(this + 0x14);
if (piVar6 == (int *)0x0) {
piVar6 = (int *)KeyValuesSystem();
}
pcVar3 = local_134;
iVar4 = (**(code **)(*piVar6 + 0x14))(piVar6,local_134,param_2);
if (iVar4 != -1) {
pKVar7 = *(KeyValues **)(this + 0x20);
if (pKVar7 == (KeyValues *)0x0) {
LAB_0024ddc2:
if ((*(KeyValues **)(this + 0x24) == (KeyValues *)0x0) ||
(pKVar5 = (KeyValues *)FindKey(*(KeyValues **)(this + 0x24),param_1,false),
pcVar3 = param_1, pKVar5 == (KeyValues *)0x0)) {
if (!param_2) goto LAB_0024de98;
pKVar5 = operator_new((KeyValues *)0x2c,(uint)pcVar3);
Init(pKVar5,*(IKeyValuesSystem **)(this + 0x14),false);
/* try { // try from 0024de22 to 0024de26 has its CatchHandler @ 0024dec5 */
SetName(pKVar5,local_134);
if (pKVar7 == (KeyValues *)0x0) {
*(KeyValues **)(this + 0x20) = pKVar5;
}
else {
*(KeyValues **)(pKVar7 + 0x1c) = pKVar5;
}
*(undefined4 *)(pKVar5 + 0x1c) = 0;
this[0x10] = (KeyValues)0x0;
}
}
else {
iVar1 = *(int *)pKVar7;
while (pKVar5 = pKVar7, iVar4 != iVar1) {
pKVar5 = *(KeyValues **)(pKVar7 + 0x1c);
if (pKVar5 == (KeyValues *)0x0) goto LAB_0024ddc2;
pKVar7 = pKVar5;
iVar1 = *(int *)pKVar5;
}
}
this = pKVar5;
if (pcVar2 != (char *)0x0) {
this = (KeyValues *)FindKey(this,pcVar2 + 1,param_2);
}
goto LAB_0024de65;
}
}
LAB_0024de98:
this = (KeyValues *)0x0;
LAB_0024de65:
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return this;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.