KeyValues::SetUint64
0x0024ea60 · 116 bytes · __cdecl
_ZN9KeyValues9SetUint64EPKcy
Decompiled
undefined (2 params)
/* KeyValues::SetUint64(char const*, unsigned long long) */
void KeyValues::SetUint64(char *param_1,ulonglong param_2)
{
int iVar1;
undefined4 *puVar2;
undefined4 in_stack_00000010;
iVar1 = FindKey((KeyValues *)param_1,(char *)param_2,true);
if (iVar1 != 0) {
if (*(void **)(iVar1 + 4) != (void *)0x0) {
operator_delete__(*(void **)(iVar1 + 4));
}
if (*(void **)(iVar1 + 8) != (void *)0x0) {
operator_delete__(*(void **)(iVar1 + 8));
}
*(undefined4 *)(iVar1 + 8) = 0;
puVar2 = operator_new__(8);
*(undefined4 **)(iVar1 + 4) = puVar2;
*puVar2 = param_2._4_4_;
puVar2[1] = in_stack_00000010;
*(undefined1 *)(iVar1 + 0x10) = 7;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.