L L4D2node

KeyValues::IsEmpty

0x0024eb50 · 63 bytes · __thiscall

_ZN9KeyValues7IsEmptyEPKc

Decompiled

undefined (2 params)

/* KeyValues::IsEmpty(char const*) */

undefined4 __thiscall KeyValues::IsEmpty(KeyValues *this,char *param_1)

{
  int iVar1;
  undefined4 uVar2;
  
  iVar1 = FindKey(this,param_1,false);
  if (iVar1 != 0) {
    uVar2 = 0;
    if (*(char *)(iVar1 + 0x10) == '\0') {
      uVar2 = CONCAT31((int3)((uint)*(int *)(iVar1 + 0x20) >> 8),*(int *)(iVar1 + 0x20) == 0);
    }
    return uVar2;
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)