L L4D2node

DownloadCache::PersistToDisk

0x0013ca60 · 635 bytes · __thiscall

_ZN13DownloadCache13PersistToDiskEPK14RequestContext

Decompiled

undefined (2 params)

/* DownloadCache::PersistToDisk(RequestContext const*) */

void __thiscall DownloadCache::PersistToDisk(DownloadCache *this,RequestContext *param_1)

{
  char cVar1;
  IBaseFileSystem *pIVar2;
  char *pcVar3;
  int iVar4;
  KeyValues *pKVar5;
  int in_GS_OFFSET;
  RequestContext *local_1130;
  char local_1124 [260];
  char local_1020 [4096];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  pKVar5 = *(KeyValues **)this;
  if (pKVar5 == (KeyValues *)0x0) goto LAB_0013cac7;
  if (((param_1 != (RequestContext *)0x0) && (*(int *)(param_1 + 0x520) != 0)) &&
     (*(int *)(param_1 + 0x514) != 0)) {
    if (param_1[2] == (RequestContext)0x0) {
      V_strncpy(local_1124,(char *)(param_1 + 0x214),0x104);
    }
    else {
      V_StripExtension((char *)(param_1 + 0x214),local_1124,0x104);
    }
    local_1130 = param_1 + 0x214;
    cVar1 = (**(code **)(g_pFileSystem[1] + 0x28))(g_pFileSystem + 1,local_1124,0);
    if (cVar1 == '\0') {
      pcVar3 = (char *)CloneString(local_1124);
      COM_CreatePath(pcVar3);
      if (pcVar3 != (char *)0x0) {
        operator_delete__(pcVar3);
      }
      if (param_1[2] == (RequestContext)0x0) {
        iVar4 = (**(code **)(g_pFileSystem[1] + 8))(g_pFileSystem + 1,local_1124,&DAT_002a5c80,0);
        if (iVar4 == 0) goto LAB_0013cb35;
        (**(code **)(g_pFileSystem[1] + 4))
                  (g_pFileSystem + 1,*(undefined4 *)(param_1 + 0x520),
                   *(undefined4 *)(param_1 + 0x514),iVar4);
        (**(code **)(g_pFileSystem[1] + 0xc))(g_pFileSystem + 1,iVar4);
      }
      else {
        cVar1 = DecompressBZipToDisk
                          (local_1124,(char *)local_1130,*(char **)(param_1 + 0x520),
                           *(int *)(param_1 + 0x514));
        if (cVar1 == '\0') {
          pKVar5 = *(KeyValues **)this;
          goto LAB_0013ca9b;
        }
      }
      GetCacheFilename(this,param_1,local_1020);
      if (local_1020[0] != '\0') {
        (**(code **)(*g_pFileSystem + 0x40))(g_pFileSystem,local_1020,0);
      }
      BuildKeyNames(this,(char *)local_1130);
      pKVar5 = (KeyValues *)KeyValues::FindKey(*(KeyValues **)this,(char *)(this + 4),false);
      if (pKVar5 != (KeyValues *)0x0) {
        KeyValues::RemoveSubKey(*(KeyValues **)this,pKVar5);
      }
      pKVar5 = (KeyValues *)KeyValues::FindKey(*(KeyValues **)this,(char *)(this + 0x144),false);
      if (pKVar5 != (KeyValues *)0x0) {
        KeyValues::RemoveSubKey(*(KeyValues **)this,pKVar5);
        pKVar5 = *(KeyValues **)this;
        goto LAB_0013ca9b;
      }
    }
LAB_0013cb35:
    pKVar5 = *(KeyValues **)this;
  }
LAB_0013ca9b:
  pIVar2 = (IBaseFileSystem *)0x0;
  if (g_pFileSystem != (int *)0x0) {
    pIVar2 = (IBaseFileSystem *)(g_pFileSystem + 1);
  }
  KeyValues::SaveToFile(pKVar5,pIVar2,"cache/DownloadCache.db",(char *)0x0);
LAB_0013cac7:
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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