L L4D2node

NET_GetUDPPort

0x001c42e0 · 34 bytes · __cdecl

_Z14NET_GetUDPPorti

Decompiled

undefined (1 param)

/* NET_GetUDPPort(int) */

undefined2 NET_GetUDPPort(int param_1)

{
  undefined2 uVar1;
  
  uVar1 = 0;
  if ((-1 < param_1) && (param_1 < DAT_003ac4f0)) {
    uVar1 = *(undefined2 *)(param_1 * 0x10 + net_sockets);
  }
  return uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)