L L4D2node

SV_ActivateServer

0x001fd320 · 756 bytes · unknown

_Z17SV_ActivateServerv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* SV_ActivateServer() */

undefined4 SV_ActivateServer(void)

{
  code *pcVar1;
  char *pcVar2;
  bool bVar3;
  char cVar4;
  undefined1 uVar5;
  ushort uVar6;
  undefined4 uVar7;
  int iVar8;
  int *piVar9;
  uint uVar10;
  CGameClient *pCVar11;
  CHLTVServer *this;
  char *pcVar12;
  
  COM_TimestampedLog("SV_ActivateServer");
  COM_TimestampedLog("serverGameDLL->ServerActivate");
  bVar3 = (bool)CNetworkStringTableContainer::Lock
                          ((CNetworkStringTableContainer *)networkStringTableContainerServer,false);
  pcVar1 = *(code **)(*(int *)g_pServerPluginHandler + 0x10);
  uVar7 = CBaseServer::GetMaxClients((CBaseServer *)&sv);
  (*pcVar1)(g_pServerPluginHandler,DAT_003b8174,DAT_003b816c,uVar7);
  DAT_003b7f64 = 2;
  COM_TimestampedLog("SV_CreateBaseline");
  SV_CreateBaseline();
  DAT_003b8184 = 0;
  iVar8 = (**(code **)(*g_pCVar + 0x30))(g_pCVar,"sv_skyname");
  if (iVar8 == 0) {
    V_strncpy(&DAT_003b7fb0,"unknown",0x40);
  }
  else {
    pcVar12 = "FCVAR_NEVER_AS_STRING";
    if ((*(byte *)(iVar8 + 0x15) & 0x10) == 0) {
      pcVar2 = *(char **)(*(int *)(iVar8 + 0x1c) + 0x24);
      pcVar12 = "";
      if (pcVar2 != (char *)0x0) {
        pcVar12 = pcVar2;
      }
    }
    V_strncpy(&DAT_003b7fb0,pcVar12,0x40);
  }
  COM_TimestampedLog("Send Reconnects");
  CBaseServer::ReconnectClients((CBaseServer *)&sv);
  if (DAT_003b8064 < 2) {
    ConDMsg("Game started\n");
  }
  else {
    uVar7 = CBaseServer::GetMaxClients((CBaseServer *)&sv);
    ConDMsg("%i player server started\n",uVar7);
  }
  if (*(int *)(tv_enable._28_4_ + 0x30) == 0) {
    uVar6 = Steam3Server();
    uVar7 = 0;
    CSteam3Server::UpdateSpectatorPort(uVar6);
    if (hltv != (CHLTVServer *)0x0) {
      (**(code **)(*(int *)hltv + 0x14))(hltv,uVar7);
    }
  }
  else {
    piVar9 = (int *)CommandLine_Tier0();
    iVar8 = (**(code **)(*piVar9 + 0x28))(piVar9,"-nohltv");
    if (iVar8 == 0) {
      if (hltv == (CHLTVServer *)0x0) {
        this = operator_new(0x8abc);
                    /* try { // try from 001fd609 to 001fd60d has its CatchHandler @ 001fd634 */
        CHLTVServer::CHLTVServer(this);
        pcVar1 = *(code **)(*(int *)this + 0x10);
        hltv = this;
        uVar5 = NET_IsDedicated();
        (*pcVar1)(hltv,uVar5);
      }
      uVar10 = NET_GetUDPPort(2);
      uVar10 = uVar10 & 0xffff;
      uVar6 = Steam3Server();
      CSteam3Server::UpdateSpectatorPort(uVar6);
      cVar4 = (**(code **)(*(int *)(hltv + 4) + 0x58))(hltv + 4,uVar10);
      if ((cVar4 == '\0') || (cVar4 = (**(code **)(*(int *)hltv + 0x54))(hltv), cVar4 == '\0')) {
        pCVar11 = (CGameClient *)CBaseServer::CreateFakeClient((CBaseServer *)&sv,"SourceTV");
        CHLTVServer::StartMaster(hltv,pCVar11);
      }
      else {
        (**(code **)(**(int **)(hltv + 0x210) + 0xf4))(*(int **)(hltv + 0x210));
        CHLTVServer::StartMaster(hltv,*(CGameClient **)(hltv + 0x210));
      }
    }
    else {
      ConMsg("SourceTV is disabled on this server.\n");
    }
  }
  if (DAT_003b8088 != '\0') {
    (**(code **)(*(int *)modelloader + 0x30))(modelloader);
  }
  CNetworkStringTableContainer::Lock
            ((CNetworkStringTableContainer *)networkStringTableContainerServer,bVar3);
  COM_TimestampedLog("SV_ActivateServer(finished)");
  SV_ActivateSteamGameServer();
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)