L L4D2node

CBaseServer::GetUDPPort

0x00110670 · 25 bytes · __thiscall

_ZNK11CBaseServer10GetUDPPortEv

Decompiled

undefined (1 param)

/* CBaseServer::GetUDPPort() const */

undefined2 __thiscall CBaseServer::GetUDPPort(CBaseServer *this)

{
  undefined2 uVar1;
  
  uVar1 = NET_GetUDPPort(*(int *)(this + 8));
  return uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)