CDatatableStack::CDatatableStack
0x00156bf0 · 65 bytes · __thiscall
_ZN15CDatatableStackC1EP17CSendTablePrecalcPhi
Decompiled
undefined (4 params)
/* CDatatableStack::CDatatableStack(CSendTablePrecalc*, unsigned char*, int) */
void __thiscall
CDatatableStack::CDatatableStack
(CDatatableStack *this,CSendTablePrecalc *param_1,uchar *param_2,int param_3)
{
*(undefined ***)this = &PTR___cxa_pure_virtual_002ae590;
*(CSendTablePrecalc **)(this + 4) = param_1;
*(undefined4 *)(this + 0x10c) = 0;
*(undefined4 *)(this + 0x110) = 0;
this[0x118] = (CDatatableStack)0x0;
*(uchar **)(this + 0x108) = param_2;
*(int *)(this + 0x114) = param_3;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.