L L4D2node

RecvTable_Decode_Guts<false>

0x00152060 · 421 bytes · __cdecl

_Z21RecvTable_Decode_GutsILb0EEbP9RecvTablePvP7bf_readi

Decompiled

bool (4 params)

/* bool RecvTable_Decode_Guts<false>(RecvTable*, void*, bf_read*, int) */

bool RecvTable_Decode_Guts<false>(RecvTable *param_1,void *param_2,bf_read *param_3,int param_4)

{
  bf_read bVar1;
  int iVar2;
  int iVar3;
  int iVar4;
  byte *pbVar5;
  int in_GS_OFFSET;
  CDeltaBitsReader local_37c [16];
  undefined **local_36c;
  int local_368;
  int aiStack_364 [65];
  int local_260;
  undefined4 local_25c;
  int local_250;
  int local_24c [4];
  undefined4 local_23c;
  int local_234;
  int local_230;
  int local_22c;
  int local_228;
  bf_read *local_224;
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  iVar2 = *(int *)(param_1 + 8);
  if (iVar2 == 0) {
    Error("RecvTable_Decode: table \'%s\' missing a decoder.",*(undefined4 *)(param_1 + 0xc));
  }
  CDatatableStack::CDatatableStack
            ((CDatatableStack *)&local_36c,(CSendTablePrecalc *)(iVar2 + 8),param_2,param_4);
  local_36c = &PTR_RecurseAndCallProxies_002adf78;
  local_250 = iVar2;
  CDatatableStack::Init((CDatatableStack *)&local_36c,false);
  CDeltaBitsReader::CDeltaBitsReader(local_37c,param_3);
  while( true ) {
    iVar4 = CDeltaBitsReader::ReadNextPropIndex(local_37c);
    if (iVar4 == -1) break;
    local_260 = iVar4;
    local_25c = *(undefined4 *)(*(int *)(local_368 + 0x2c) + iVar4 * 4);
    iVar3 = *(int *)(*(int *)(iVar2 + 0x120) + iVar4 * 4);
    local_23c = 1;
    pbVar5 = (byte *)(*(int *)(local_368 + 0x40) + iVar4);
    local_230 = aiStack_364[*pbVar5];
    if (iVar3 == 0) {
      local_22c = 0;
    }
    else {
      local_22c = aiStack_364[*pbVar5] + *(int *)(iVar3 + 0x2c);
    }
    local_24c[0] = 0;
    if (aiStack_364[*pbVar5] != 0) {
      local_24c[0] = iVar3;
    }
    local_228 = *(int *)(*(int *)(iVar2 + 0x34) + iVar4 * 4);
    local_224 = param_3;
    local_234 = param_4;
                    /* try { // try from 0015214a to 0015215f has its CatchHandler @ 00152206 */
    (**(code **)(g_PropTypeFns + *(int *)(local_228 + 8) * 0x24 + 4))(local_24c);
    g_nPropsDecoded = g_nPropsDecoded + 1;
  }
  bVar1 = param_3[4];
  CDeltaBitsReader::~CDeltaBitsReader(local_37c);
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return (bool)((byte)bVar1 ^ 1);
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)