L L4D2node

SendTable_CullPropsFromProxies

0x001549b0 · 489 bytes · __cdecl

_Z30SendTable_CullPropsFromProxiesPK9SendTablePKiiiPK20CSendProxyRecipientsiS6_iPii

Decompiled

undefined (10 params)

/* SendTable_CullPropsFromProxies(SendTable const*, int const*, int, int, CSendProxyRecipients
   const*, int, CSendProxyRecipients const*, int, int*, int) */

int SendTable_CullPropsFromProxies
              (SendTable *param_1,int *param_2,int param_3,int param_4,CSendProxyRecipients *param_5
              ,int param_6,CSendProxyRecipients *param_7,int param_8,int *param_9,int param_10)

{
  CSendTablePrecalc *pCVar1;
  int iVar2;
  int iVar3;
  int *piVar4;
  int iVar5;
  undefined **local_4164;
  int local_4160;
  int aiStack_415c [69];
  CSendTablePrecalc *local_4048;
  int local_4044;
  CSendProxyRecipients *local_4040;
  int local_403c;
  CSendProxyRecipients *local_4038;
  int local_4034;
  int *local_4030;
  int local_402c;
  int local_4028;
  int local_4024 [4097];
  int local_20;
  
  pCVar1 = *(CSendTablePrecalc **)(param_1 + 0xc);
  CDatatableStack::CDatatableStack((CDatatableStack *)&local_4164,pCVar1,&DAT_00000001,-1);
  piVar4 = local_4024;
  local_4164 = &PTR_RecurseAndCallProxies_002ae570;
  local_4040 = param_5;
  local_4028 = 0;
  local_20 = 0;
  local_403c = param_6;
  local_4038 = param_7;
  local_4034 = param_8;
  local_4044 = param_4;
  local_4030 = param_9;
  local_402c = param_10;
  local_4048 = pCVar1;
  CDatatableStack::Init((CDatatableStack *)&local_4164,false);
  local_4024[local_20] = 0x7fffffff;
  iVar3 = local_4028;
  iVar2 = local_4028;
  if (0 < param_3) {
    iVar5 = 0;
    do {
      iVar2 = param_2[iVar5];
      while (local_4024[0] < iVar2) {
        if (iVar3 < local_402c) {
          local_4030[iVar3] = local_4024[0];
        }
        else {
          Error("CPropCullStack::AddProp - m_pOutProps overflowed");
        }
        piVar4 = piVar4 + 1;
        iVar3 = local_4028 + 1;
        local_4028 = iVar3;
        local_4024[0] = *piVar4;
      }
      if (aiStack_415c[*(byte *)(*(int *)(local_4160 + 0x40) + iVar2)] == 0) {
        local_4024[0] = *piVar4;
      }
      else {
        if (iVar3 < local_402c) {
          local_4030[iVar3] = iVar2;
        }
        else {
          Error("CPropCullStack::AddProp - m_pOutProps overflowed");
        }
        iVar3 = local_4028 + 1;
        local_4028 = iVar3;
        local_4024[0] = *piVar4;
        if (iVar2 == local_4024[0]) {
          local_4024[0] = piVar4[1];
          piVar4 = piVar4 + 1;
        }
      }
      iVar5 = iVar5 + 1;
      iVar2 = local_4028;
    } while (iVar5 != param_3);
  }
  while (local_4028 = iVar3, local_4024[0] != 0x7fffffff) {
    if (local_4028 < local_402c) {
      local_4030[local_4028] = local_4024[0];
      local_4028 = iVar2;
    }
    else {
      local_4028 = iVar2;
      Error("CPropCullStack::AddProp - m_pOutProps overflowed");
    }
    piVar4 = piVar4 + 1;
    local_4028 = local_4028 + 1;
    iVar3 = local_4028;
    iVar2 = local_4028;
    local_4024[0] = *piVar4;
  }
  if (param_10 < local_4028) {
    local_4028 = iVar2;
    Error("CullPropsFromProxies: overflow in \'%s\'.",*(undefined4 *)(param_1 + 8));
  }
  return local_4028;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)