L L4D2node

BuildPropOffsetToIndexMap

0x0014cc80 · 399 bytes · __cdecl

_Z25BuildPropOffsetToIndexMapP17CSendTablePrecalcPK20CStandardSendProxies

Decompiled

undefined (2 params)

/* BuildPropOffsetToIndexMap(CSendTablePrecalc*, CStandardSendProxies const*) */

void BuildPropOffsetToIndexMap(CSendTablePrecalc *param_1,CStandardSendProxies *param_2)

{
  int iVar1;
  int iVar2;
  uint uVar3;
  int iVar4;
  int local_154;
  int local_150;
  undefined **local_140;
  int local_13c;
  int aiStack_138 [65];
  uint local_34;
  undefined4 local_30;
  CSendTablePrecalc *local_24;
  CStandardSendProxies *local_20;
  
  CDatatableStack::CDatatableStack((CDatatableStack *)&local_140,param_1,&DAT_00000001,-1);
  local_140 = &PTR_RecurseAndCallProxies_002adce8;
  local_24 = param_1;
  local_20 = param_2;
  CDatatableStack::Init((CDatatableStack *)&local_140,false);
  if (0 < *(int *)(param_1 + 0x38)) {
    uVar3 = 0;
    do {
      while( true ) {
        local_34 = uVar3;
        local_30 = *(undefined4 *)(*(int *)(local_13c + 0x2c) + uVar3 * 4);
        iVar2 = aiStack_138[*(byte *)(*(int *)(local_13c + 0x40) + uVar3)];
        if (iVar2 != 0) break;
LAB_0014cdc6:
        uVar3 = uVar3 + 1;
        if (*(int *)(param_1 + 0x38) <= (int)uVar3) {
          return;
        }
      }
      iVar1 = *(int *)(*(int *)(param_1 + 0x2c) + uVar3 * 4);
      if (*(int *)(iVar1 + 8) != 5) {
        iVar2 = iVar2 + -1 + *(int *)(iVar1 + 0x4c);
        if (iVar2 != 0) {
          local_154 = 0;
          local_150 = 1;
LAB_0014cd4e:
          iVar4 = 0;
          do {
            if ((*(byte *)(iVar1 + 0x3d) & 4) == 0) {
              AddPropOffsetToMap(param_1,uVar3,iVar2,*(char **)(iVar1 + 0x30));
            }
            else {
              AddPropOffsetToMap(param_1,uVar3 | 0x8000,iVar2,*(char **)(iVar1 + 0x30));
            }
            iVar4 = iVar4 + 1;
            iVar2 = iVar2 + local_154;
          } while (iVar4 != local_150);
        }
        goto LAB_0014cdc6;
      }
      local_150 = *(int *)(iVar1 + 0x20);
      iVar2 = iVar2 + *(int *)(*(int *)(iVar1 + 0x18) + 0x4c) + -1;
      local_154 = *(int *)(iVar1 + 0x24);
      if (iVar2 == 0) goto LAB_0014cdc6;
      if (0 < local_150) goto LAB_0014cd4e;
      uVar3 = uVar3 + 1;
    } while ((int)uVar3 < *(int *)(param_1 + 0x38));
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)