RecvTable_Decode_Guts<true>
0x00151d80 · 675 bytes · __cdecl
_Z21RecvTable_Decode_GutsILb1EEbP9RecvTablePvP7bf_readi
Decompiled
bool (4 params)
/* bool RecvTable_Decode_Guts<true>(RecvTable*, void*, bf_read*, int) */
bool RecvTable_Decode_Guts<true>(RecvTable *param_1,void *param_2,bf_read *param_3,int param_4)
{
int iVar1;
bf_read bVar2;
CRecvDecoder *pCVar3;
int iVar4;
byte *pbVar5;
int iVar6;
int in_GS_OFFSET;
int local_388;
int local_384;
CDeltaBitsReader local_37c [16];
undefined **local_36c;
int local_368;
int aiStack_364 [65];
int local_260;
undefined4 local_25c;
CRecvDecoder *local_250;
int local_24c [4];
undefined4 local_23c;
int local_234;
int local_230;
int local_22c;
int local_228;
bf_read *local_224;
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
pCVar3 = *(CRecvDecoder **)(param_1 + 8);
if (pCVar3 == (CRecvDecoder *)0x0) {
Error("RecvTable_Decode: table \'%s\' missing a decoder.",*(undefined4 *)(param_1 + 0xc));
}
CDatatableStack::CDatatableStack
((CDatatableStack *)&local_36c,(CSendTablePrecalc *)(pCVar3 + 8),param_2,param_4);
local_36c = &PTR_RecurseAndCallProxies_002adf78;
local_250 = pCVar3;
CDatatableStack::Init((CDatatableStack *)&local_36c,false);
if (*(int *)(param_3 + 0x20) == 0) {
local_384 = 0;
}
else {
iVar6 = (((uint)(*(int *)(param_3 + 0x18) - *(int *)(param_3 + 0x20)) >> 2) * 0x20 -
*(int *)(param_3 + 0x14)) + (*(uint *)(param_3 + 0xc) & 3) * 8;
local_384 = *(int *)(param_3 + 8);
if (iVar6 <= *(int *)(param_3 + 8)) {
local_384 = iVar6;
}
}
CDeltaBitsReader::CDeltaBitsReader(local_37c,param_3);
iVar6 = local_384;
/* try { // try from 00151e4f to 00151fa3 has its CatchHandler @ 00152035 */
while (local_384 = iVar6, iVar4 = CDeltaBitsReader::ReadNextPropIndex(local_37c), iVar4 != -1) {
local_260 = iVar4;
local_25c = *(undefined4 *)(*(int *)(local_368 + 0x2c) + iVar4 * 4);
iVar6 = *(int *)(*(int *)(pCVar3 + 0x120) + iVar4 * 4);
if (*(int *)(param_3 + 0x20) == 0) {
local_388 = 0;
}
else {
iVar1 = (((uint)(*(int *)(param_3 + 0x18) - *(int *)(param_3 + 0x20)) >> 2) * 0x20 -
*(int *)(param_3 + 0x14)) + (*(uint *)(param_3 + 0xc) & 3) * 8;
local_388 = *(int *)(param_3 + 8);
if (iVar1 <= *(int *)(param_3 + 8)) {
local_388 = iVar1;
}
}
local_23c = 1;
pbVar5 = (byte *)(*(int *)(local_368 + 0x40) + iVar4);
local_230 = aiStack_364[*pbVar5];
if (iVar6 == 0) {
local_22c = 0;
}
else {
local_22c = aiStack_364[*pbVar5] + *(int *)(iVar6 + 0x2c);
}
local_24c[0] = 0;
if (aiStack_364[*pbVar5] != 0) {
local_24c[0] = iVar6;
}
local_228 = *(int *)(*(int *)(pCVar3 + 0x34) + iVar4 * 4);
local_234 = param_4;
local_224 = param_3;
(**(code **)(g_PropTypeFns + *(int *)(local_228 + 8) * 0x24 + 4))(local_24c);
g_nPropsDecoded = g_nPropsDecoded + 1;
if (*(int *)(param_3 + 0x20) == 0) {
iVar6 = 0;
}
else {
iVar6 = (((uint)(*(int *)(param_3 + 0x18) - *(int *)(param_3 + 0x20)) >> 2) * 0x20 -
*(int *)(param_3 + 0x14)) + (*(uint *)(param_3 + 0xc) & 3) * 8;
if (*(int *)(param_3 + 8) < iVar6) {
iVar6 = *(int *)(param_3 + 8);
}
}
if (g_bDTIEnabled != '\0') {
_DTI_HookDeltaBits(pCVar3,iVar4,iVar6 - local_388,local_388 - local_384);
}
}
bVar2 = param_3[4];
CDeltaBitsReader::~CDeltaBitsReader(local_37c);
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return (bool)((byte)bVar2 ^ 1);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.