CSendTablePrecalc::SetupFlatPropertyArray
0x00142ec0 · 471 bytes · __thiscall
_ZN17CSendTablePrecalc22SetupFlatPropertyArrayEv
Decompiled
undefined (1 param)
/* CSendTablePrecalc::SetupFlatPropertyArray() */
undefined4 __thiscall CSendTablePrecalc::SetupFlatPropertyArray(CSendTablePrecalc *this)
{
CSendNode *pCVar1;
SendTable *pSVar2;
int iVar3;
undefined4 uVar4;
int iVar5;
int in_GS_OFFSET;
undefined4 local_a034;
int local_a030;
int local_a02c [1024];
int *local_902c;
undefined4 local_9028;
SendProp *local_9024 [4095];
int local_5028;
SendProp *local_5024 [4095];
undefined1 auStack_1028 [4096];
int local_28;
undefined1 local_24;
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
pSVar2 = *(SendTable **)(this + 0x8c);
SetupArrayProps_R<SendTable,SendProp>(pSVar2);
local_a034 = 0;
uVar4 = SendTable_GetPropsExcluded(pSVar2,(ExcludeProp *)(pSVar2 + 4),local_a02c,(int)&local_a034)
;
if ((char)uVar4 != '\0') {
local_902c = local_a02c;
local_5028 = 0;
local_28 = 0;
local_9028 = local_a034;
pCVar1 = (CSendNode *)(this + 0x68);
local_24 = 0;
SendTable_BuildHierarchy(pCVar1,pSVar2,(CBuildHierarchyStruct *)&local_902c);
SendTable_SortByPriority((CBuildHierarchyStruct *)&local_902c);
CUtlVector<SendProp_const*,CUtlMemory<SendProp_const*,int>>::CopyArray
((CUtlVector<SendProp_const*,CUtlMemory<SendProp_const*,int>> *)(this + 0x2c),
local_5024,local_28);
CUtlVector<SendProp_const*,CUtlMemory<SendProp_const*,int>>::CopyArray
((CUtlVector<SendProp_const*,CUtlMemory<SendProp_const*,int>> *)(this + 0x54),
local_9024,local_5028);
iVar3 = local_28;
*(undefined4 *)(this + 0x4c) = 0;
if (local_28 != 0) {
CUtlVector<unsigned_char,CUtlMemory<unsigned_char,int>>::GrowVector
((CUtlVector<unsigned_char,CUtlMemory<unsigned_char,int>> *)(this + 0x40),local_28);
CUtlVector<unsigned_char,CUtlMemory<unsigned_char,int>>::ShiftElementsRight
((CUtlVector<unsigned_char,CUtlMemory<unsigned_char,int>> *)(this + 0x40),0,iVar3);
if (0 < iVar3) {
iVar5 = 0;
do {
*(undefined1 *)(*(int *)(this + 0x40) + iVar5) = auStack_1028[iVar5];
iVar5 = iVar5 + 1;
} while (iVar5 != iVar3);
}
}
*(undefined4 *)(this + 0xf8) = 0;
SetDataTableProxyIndices_R(this,pCVar1,(CBuildHierarchyStruct *)&local_902c);
local_a030 = 0;
SetRecursiveProxyIndices_R(pSVar2,pCVar1,&local_a030);
SendTable_GenerateProxyPaths(this,local_a030);
}
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return uVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.