SetDataTableProxyIndices_R
0x00140b30 · 104 bytes · __regparm3
_ZL26SetDataTableProxyIndices_RP17CSendTablePrecalcP9CSendNodeP21CBuildHierarchyStruct
Decompiled
undefined (3 params)
/* SetDataTableProxyIndices_R(CSendTablePrecalc*, CSendNode*, CBuildHierarchyStruct*) */
void __regparm3
SetDataTableProxyIndices_R
(CSendTablePrecalc *param_1,CSendNode *param_2,CBuildHierarchyStruct *param_3)
{
CSendNode *pCVar1;
int iVar2;
iVar2 = 0;
if (0 < *(int *)(param_2 + 0xc)) {
do {
pCVar1 = *(CSendNode **)(*(int *)param_2 + iVar2 * 4);
if ((*(byte *)(*(int *)(param_3 + *(short *)(pCVar1 + 0x14) * 4 + 8) + 0x3d) & 2) == 0) {
*(undefined2 *)(pCVar1 + 0x20) = *(undefined2 *)(param_1 + 0xf8);
*(int *)(param_1 + 0xf8) = *(int *)(param_1 + 0xf8) + 1;
}
else {
*(undefined2 *)(pCVar1 + 0x20) = 0xff;
}
iVar2 = iVar2 + 1;
SetDataTableProxyIndices_R(param_1,pCVar1,param_3);
} while (iVar2 < *(int *)(param_2 + 0xc));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.