SendTable_Init
0x00156520 · 511 bytes · __cdecl
_Z14SendTable_InitPP9SendTablei
Decompiled
undefined (2 params)
/* SendTable_Init(SendTable**, int) */
undefined4 SendTable_Init(SendTable **param_1,int param_2)
{
SendTable *pSVar1;
int iVar2;
CSendTablePrecalc *this;
undefined4 uVar3;
int *piVar4;
int iVar5;
int iVar6;
int iVar7;
int iVar8;
if (DAT_0039f6e8 != 0) {
Error("SendTable_Init: called twice.");
}
if (0 < param_2) {
iVar6 = 0;
do {
pSVar1 = param_1[iVar6];
if (*(int *)(pSVar1 + 0xc) == 0) {
this = operator_new(0x118);
/* try { // try from 00156571 to 00156575 has its CatchHandler @ 00156751 */
CSendTablePrecalc::CSendTablePrecalc(this);
*(SendTable **)(this + 0x8c) = pSVar1;
*(CSendTablePrecalc **)(pSVar1 + 0xc) = this;
SendTable_CalcNextVectorElems(pSVar1);
uVar3 = ServerDTI_HookTable(pSVar1);
*(undefined4 *)(this + 0x90) = uVar3;
uVar3 = CSendTablePrecalc::SetupFlatPropertyArray(this);
if ((char)uVar3 == '\0') {
return uVar3;
}
iVar8 = 0;
piVar4 = *(int **)(this + 0x8c);
iVar5 = piVar4[1];
if (0 < iVar5) {
do {
while( true ) {
iVar7 = iVar8 * 0x54 + *piVar4;
iVar2 = *(int *)(iVar7 + 0x18);
if (iVar2 == 0) {
if (*(int *)(iVar7 + 0x20) != 1) {
Error("Prop %s/%s has an invalid element count for a non-array.",piVar4[2],
*(undefined4 *)(iVar7 + 0x30));
}
}
else if (*(int *)(iVar2 + 8) == 6) {
Error("Invalid property: %s/%s (array of datatables) [on prop %d of %d (%s)].",
piVar4[2],*(undefined4 *)(iVar7 + 0x30),iVar8,iVar5,
*(undefined4 *)(iVar2 + 0x30));
}
if ((*(int *)(iVar7 + 0xc) != 1) || ((*(byte *)(iVar7 + 0x3c) & 1) != 0)) break;
iVar8 = iVar8 + 1;
DataTable_Warning("SendTable prop %s::%s is a 1-bit signed property. Use SPROP_UNSIGNED or the client will never receive a value.\n"
,piVar4[2],*(undefined4 *)(iVar7 + 0x30));
iVar5 = piVar4[1];
if (iVar5 <= iVar8) goto LAB_00156695;
}
iVar5 = piVar4[1];
iVar8 = iVar8 + 1;
} while (iVar8 < iVar5);
}
LAB_00156695:
if (0 < *(int *)(this + 0x38)) {
if ((*(byte *)(**(int **)(this + 0x2c) + 0x3e) & 8) == 0) {
iVar5 = 0;
do {
iVar5 = iVar5 + 1;
if (iVar5 == *(int *)(this + 0x38)) goto LAB_00156548;
} while ((*(byte *)((*(int **)(this + 0x2c))[iVar5] + 0x3e) & 8) == 0);
}
*(byte *)(piVar4 + 4) = *(byte *)(piVar4 + 4) | 4;
}
}
LAB_00156548:
iVar6 = iVar6 + 1;
} while (iVar6 != param_2);
}
CUtlVector<SendTable*,CUtlMemory<SendTable*,int>>::CopyArray
((CUtlVector<SendTable*,CUtlMemory<SendTable*,int>> *)&g_SendTables,param_1,param_2);
g_SendTableCRC = SendTable_ComputeCRC();
piVar4 = (int *)CommandLine_Tier0();
iVar6 = (**(code **)(*piVar4 + 0x28))(piVar4,&DAT_002ad780);
if (iVar6 == 0) {
return 1;
}
SendTable_PrintStats();
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.