SendTable_GetPropsExcluded
0x00140c10 · 206 bytes · __regparm3
_ZL26SendTable_GetPropsExcludedPK9SendTableP11ExcludePropRii.isra.7.constprop.115
Decompiled
undefined (4 params)
/* SendTable_GetPropsExcluded(SendTable const*, ExcludeProp*, int&, int) [clone .isra.7] [clone
.constprop.115] */
undefined4 __regparm3
SendTable_GetPropsExcluded(SendTable *param_1,ExcludeProp *param_2,int *param_3,int param_4)
{
int iVar1;
SendTable *pSVar2;
int iVar3;
undefined4 uVar4;
int iVar5;
int iVar6;
iVar6 = 0;
if (0 < *(int *)param_2) {
do {
iVar3 = iVar6 * 0x54 + *(int *)param_1;
if ((*(byte *)(iVar3 + 0x3c) & 0x40) == 0) {
pSVar2 = *(SendTable **)(iVar3 + 0x48);
if ((pSVar2 != (SendTable *)0x0) &&
(uVar4 = SendTable_GetPropsExcluded(pSVar2,(ExcludeProp *)(pSVar2 + 4),param_3,param_4),
(char)uVar4 == '\0')) {
return uVar4;
}
}
else {
iVar1 = *(int *)(iVar3 + 0x28);
if (iVar1 == 0) {
Error("Found an exclude prop missing a name.");
}
iVar5 = *(int *)param_4;
if (0x1ff < iVar5) {
Error("SendTable_GetPropsExcluded: Overflowed max exclude props with %s.",iVar1);
iVar5 = *(int *)param_4;
}
param_3[iVar5 * 2] = iVar1;
param_3[*(int *)param_4 * 2 + 1] = *(int *)(iVar3 + 0x30);
*(int *)param_4 = *(int *)param_4 + 1;
}
iVar6 = iVar6 + 1;
} while (iVar6 < *(int *)param_2);
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.