CDownloadListGenerator::IsAddOnVPKGame
0x00140330 · 167 bytes · __thiscall
_ZN22CDownloadListGenerator14IsAddOnVPKGameEv
Decompiled
undefined (1 param)
/* CDownloadListGenerator::IsAddOnVPKGame() */
bool __thiscall CDownloadListGenerator::IsAddOnVPKGame(CDownloadListGenerator *this)
{
int *piVar1;
KeyValues *this_00;
int iVar2;
char *pcVar3;
int in_GS_OFFSET;
bool bVar4;
byte bVar5;
char local_114 [260];
int local_10;
bVar5 = 0;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
piVar1 = (int *)(**(code **)(*g_pMatchFramework + 0x24))(g_pMatchFramework);
if (piVar1 == (int *)0x0) {
pcVar3 = local_114;
for (iVar2 = 0x41; iVar2 != 0; iVar2 = iVar2 + -1) {
pcVar3[0] = '\0';
pcVar3[1] = '\0';
pcVar3[2] = '\0';
pcVar3[3] = '\0';
pcVar3 = pcVar3 + ((uint)bVar5 * -2 + 1) * 4;
}
GetAddonVPKName(this,local_114,0x104,(char *)(this + 0x100));
bVar4 = local_114[0] != '\0';
}
else {
this_00 = (KeyValues *)(**(code **)(*piVar1 + 4))(piVar1);
iVar2 = KeyValues::GetInt(this_00,"Game/MissionInfo/builtin",0);
bVar4 = iVar2 == 0;
}
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return bVar4;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.