L L4D2node

CDownloadListGenerator::SetStringTable

0x00140660 · 590 bytes · __thiscall

_ZN22CDownloadListGenerator14SetStringTableEP19INetworkStringTable

Decompiled

undefined (2 params)

/* CDownloadListGenerator::SetStringTable(INetworkStringTable*) */

void __thiscall
CDownloadListGenerator::SetStringTable(CDownloadListGenerator *this,INetworkStringTable *param_1)

{
  CDownloadListGenerator *pCVar1;
  char cVar2;
  KeyValues *pKVar3;
  IBaseFileSystem *pIVar4;
  int iVar5;
  KeyValues *pKVar6;
  char *pcVar7;
  int in_GS_OFFSET;
  char *pcVar8;
  char local_1124 [260];
  char local_1020 [4096];
  int local_20;
  
  pcVar7 = local_1020;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  *(INetworkStringTable **)(this + 0x17c) = param_1;
  CUtlSymbolTable::RemoveAll((CUtlSymbolTable *)(this + 0x144));
  EncodeWhiteList(this);
  pCVar1 = this + 0x100;
  V_snprintf(pcVar7,0x1000,"maps\\%s.bsp",pCVar1);
  pcVar8 = pcVar7;
  OnResourcePrecached(this,pcVar7);
  pKVar3 = KeyValues::operator_new((KeyValues *)0x2c,(uint)pcVar8);
                    /* try { // try from 001406fc to 00140700 has its CatchHandler @ 001408c7 */
  KeyValues::KeyValues(pKVar3,"ModInfo",(IKeyValuesSystem *)0x0,false);
  pIVar4 = (IBaseFileSystem *)0x0;
  if (g_pFileSystem != 0) {
    pIVar4 = (IBaseFileSystem *)(g_pFileSystem + 4);
  }
  cVar2 = KeyValues::LoadFromFile(pKVar3,pIVar4,"gameinfo.txt",(char *)0x0);
  if (cVar2 == '\0') {
    KeyValues::deleteThis();
  }
  else {
    iVar5 = KeyValues::GetInt(pKVar3,"nodegraph",1);
    KeyValues::deleteThis();
    if (iVar5 == 0) goto LAB_0014076b;
  }
  V_snprintf(pcVar7,0x1000,"maps\\graphs\\%s.ain",pCVar1);
  OnResourcePrecached(this,pcVar7);
LAB_0014076b:
  V_snprintf(pcVar7,0x1000,"maps\\%s.nav",pCVar1);
  OnResourcePrecached(this,pcVar7);
  pKVar3 = KeyValues::operator_new((KeyValues *)0x2c,(uint)pcVar7);
                    /* try { // try from 001407c2 to 001407c6 has its CatchHandler @ 001408b5 */
  KeyValues::KeyValues(pKVar3,"resourefiles",(IKeyValuesSystem *)0x0,false);
  V_snprintf(local_1124,0x104,"maps/%s.res",pCVar1);
  pIVar4 = (IBaseFileSystem *)0x0;
  if (g_pFileSystem != 0) {
    pIVar4 = (IBaseFileSystem *)(g_pFileSystem + 4);
  }
  pKVar6 = pKVar3;
  cVar2 = KeyValues::LoadFromFile(pKVar3,pIVar4,local_1124,"GAME");
  if (cVar2 != '\0') {
    for (pKVar6 = (KeyValues *)KeyValues::GetFirstSubKey(pKVar3); pKVar6 != (KeyValues *)0x0;
        pKVar6 = (KeyValues *)KeyValues::GetNextKey(pKVar6)) {
      pcVar7 = (char *)KeyValues::GetName(pKVar6);
      OnResourcePrecached(this,pcVar7);
    }
    KeyValues::deleteThis();
    pKVar6 = pKVar3;
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail(pKVar6);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)