CDownloadListGenerator::OnSoundPrecached
0x0013ebd0 · 174 bytes · __thiscall
_ZN22CDownloadListGenerator16OnSoundPrecachedEPKc
Decompiled
undefined (2 params)
/* CDownloadListGenerator::OnSoundPrecached(char const*) */
void __thiscall CDownloadListGenerator::OnSoundPrecached(CDownloadListGenerator *this,char *param_1)
{
int iVar1;
char *pcVar2;
int in_GS_OFFSET;
char local_1010 [4096];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
iVar1 = isalnum((int)*param_1);
pcVar2 = param_1 + (iVar1 == 0);
iVar1 = V_strnicmp(pcVar2,"sound",5);
if (iVar1 == 0) {
V_strncpy(local_1010,pcVar2,0x1000);
}
else {
V_snprintf(local_1010,0x1000,"sound\\%s",pcVar2);
}
OnResourcePrecached(this,local_1010);
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.