CollisionBSPData_Load
0x00124560 · 473 bytes · __cdecl
_Z21CollisionBSPData_LoadPKcP17CCollisionBSPDataP9texinfo_si
Decompiled
undefined (4 params)
/* CollisionBSPData_Load(char const*, CCollisionBSPData*, texinfo_s*, int) */
undefined4
CollisionBSPData_Load(char *param_1,CCollisionBSPData *param_2,texinfo_s *param_3,int param_4)
{
undefined4 uVar1;
undefined4 in_stack_ffffffe0;
uVar1 = 0x60;
V_strncpy((char *)(param_2 + 4),param_1,0x60);
if (g_pPhysics2ResourceManager != (int *)0x0) {
in_stack_ffffffe0 =
(**(code **)(*g_pPhysics2ResourceManager + 0x58))(g_pPhysics2ResourceManager);
(**(code **)(*g_pPhysics2ResourceManager + 0x54))
(g_pPhysics2ResourceManager,param_1,uVar1,in_stack_ffffffe0);
}
/* try { // try from 001245bb to 00124713 has its CatchHandler @ 00124739 */
COM_TimestampedLog(" CollisionBSPData_LoadTextures");
CollisionBSPData_LoadTextures(param_2);
COM_TimestampedLog(" CollisionBSPData_LoadTexinfo");
CollisionBSPData_LoadTexinfo(param_2,param_3,param_4);
COM_TimestampedLog(" CollisionBSPData_LoadLeafs");
CollisionBSPData_LoadLeafs(param_2);
COM_TimestampedLog(" CollisionBSPData_LoadLeafBrushes");
CollisionBSPData_LoadLeafBrushes(param_2);
COM_TimestampedLog(" CollisionBSPData_LoadPlanes");
CollisionBSPData_LoadPlanes(param_2);
COM_TimestampedLog(" CollisionBSPData_LoadBrushes");
CollisionBSPData_LoadBrushes(param_2);
COM_TimestampedLog(" CollisionBSPData_LoadBrushSides");
CollisionBSPData_LoadBrushSides(param_2,param_3,param_4);
COM_TimestampedLog(" CollisionBSPData_LoadSubmodels");
CollisionBSPData_LoadSubmodels(param_2);
COM_TimestampedLog(" CollisionBSPData_LoadPlanes");
CollisionBSPData_LoadNodes(param_2);
COM_TimestampedLog(" CollisionBSPData_LoadAreas");
CollisionBSPData_LoadAreas(param_2);
COM_TimestampedLog(" CollisionBSPData_LoadAreaPortals");
CollisionBSPData_LoadAreaPortals(param_2);
COM_TimestampedLog(" CollisionBSPData_LoadVisibility");
CollisionBSPData_LoadVisibility(param_2);
COM_TimestampedLog(" CollisionBSPData_LoadEntityString");
CollisionBSPData_LoadEntityString(param_2);
COM_TimestampedLog(" CollisionBSPData_LoadPhysics");
CollisionBSPData_LoadPhysics(param_2);
COM_TimestampedLog(" CollisionBSPData_LoadDispInfo");
CollisionBSPData_LoadDispInfo(param_2,param_3,param_4);
COM_TimestampedLog(" CollisionBSPData_LoadPhysLevel");
CollisionBSPData_LoadPhysLevel(param_2);
CollisionBSPData_LoadPropCollision(param_2);
if (g_pPhysics2ResourceManager != (int *)0x0) {
(**(code **)(*g_pPhysics2ResourceManager + 0x54))(g_pPhysics2ResourceManager,in_stack_ffffffe0);
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.