VOX_LookupRndVirtual
0x000f1b80 · 176 bytes · __cdecl
_Z20VOX_LookupRndVirtualPc
Decompiled
undefined (1 param)
/* VOX_LookupRndVirtual(char*) */
char * VOX_LookupRndVirtual(char *param_1)
{
int iVar1;
char *pcVar2;
undefined1 *puVar3;
int in_GS_OFFSET;
char local_30;
char local_2f [31];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
iVar1 = VOX_GroupIndexFromName(param_1);
if (-1 < iVar1) {
iVar1 = VOX_GroupPick(iVar1,&local_30,0x1f);
if (-1 < iVar1) {
pcVar2 = local_2f;
if (local_30 != '!') {
pcVar2 = &local_30;
}
pcVar2 = (char *)VOX_LookupString(pcVar2,0,0,0,0);
if (pcVar2 != (char *)0x0) {
puVar3 = (undefined1 *)_V_strstr(pcVar2," ");
if (puVar3 != (undefined1 *)0x0) {
*puVar3 = 0;
}
goto LAB_000f1c0d;
}
}
}
pcVar2 = (char *)0x0;
LAB_000f1c0d:
if (local_10 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return pcVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.