VOX_LookupString
0x000f1130 · 234 bytes · unknown
Decompiled
undefined (0 params)
char * VOX_LookupString(char *param_1,int *param_2,byte *param_3,undefined2 *param_4,
undefined4 *param_5)
{
char *pcVar1;
int iVar2;
int iVar3;
int iVar4;
int iVar5;
if (param_3 != (byte *)0x0) {
*param_3 = 0;
}
if (param_4 != (undefined2 *)0x0) {
*param_4 = 0xffff;
}
if (param_5 != (undefined4 *)0x0) {
*param_5 = 0;
}
iVar3 = DAT_00350438;
iVar4 = 0;
iVar5 = 0;
if (0 < DAT_00350438) {
do {
pcVar1 = *(char **)(g_Sentences + iVar4);
iVar2 = _V_stricmp(param_1,pcVar1);
if (iVar2 == 0) {
if (param_2 != (int *)0x0) {
*param_2 = iVar5;
}
if (param_3 != (byte *)0x0) {
*param_3 = *(byte *)(g_Sentences + 8 + iVar4) & 1;
}
if (param_4 != (undefined2 *)0x0) {
*param_4 = *(undefined2 *)(g_Sentences + 10 + iVar4);
}
if (param_5 != (undefined4 *)0x0) {
*param_5 = *(undefined4 *)(g_Sentences + 4 + iVar4);
}
iVar3 = _V_strlen(pcVar1);
return pcVar1 + iVar3 + 1;
}
iVar5 = iVar5 + 1;
iVar4 = iVar4 + 0xc;
} while (iVar5 != iVar3);
}
return (char *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.