L L4D2node

VOX_GroupPick

0x000f0fe0 · 231 bytes · unknown

Decompiled

undefined (0 params)

uint VOX_GroupPick(int param_1,char *param_2,int param_3)

{
  byte bVar1;
  byte bVar2;
  undefined4 uVar3;
  byte bVar4;
  byte *pbVar5;
  byte *pbVar6;
  undefined2 local_1e [7];
  
  if ((param_1 < 0) || (DAT_00350424 < param_1)) {
    return 0xffffffff;
  }
  param_1 = param_1 * 6;
  local_1e[0] = *(undefined2 *)(g_SentenceGroups + 4 + param_1);
  uVar3 = CUtlSymbolTable::String((CUtlSymbolTable *)sentencegroup_t::s_SymbolTable,local_1e);
  bVar1 = *(byte *)(g_SentenceGroups + param_1);
  pbVar6 = (byte *)(*(short *)((byte *)(g_SentenceGroups + param_1) + 2) + g_GroupLRU);
  do {
    if (bVar1 != 0) {
      bVar2 = *pbVar6;
      pbVar5 = pbVar6;
      if (bVar2 != 0xff) {
LAB_000f1098:
        *pbVar5 = 0xff;
        V_snprintf(param_2,param_3,"!%s%d",uVar3,(uint)bVar2);
        return (uint)bVar2;
      }
      bVar4 = 0;
      while( true ) {
        pbVar5 = pbVar5 + 1;
        bVar4 = bVar4 + 1;
        if (bVar1 <= bVar4) break;
        bVar2 = *pbVar5;
        if (bVar2 != 0xff) goto LAB_000f1098;
      }
    }
    if (*(short *)(param_1 + g_SentenceGroups) != 0) {
      VOX_LRUInit((sentencegroup_t *)(param_1 + g_SentenceGroups));
    }
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)