VOX_LookupGlobalVirtual
0x000f1cc0 · 197 bytes · __cdecl
_Z23VOX_LookupGlobalVirtualiiPci
Decompiled
undefined (4 params)
/* VOX_LookupGlobalVirtual(int, int, char*, int) */
int VOX_LookupGlobalVirtual(int param_1,int param_2,char *param_3,int param_4)
{
int *piVar1;
int iVar2;
int iVar3;
longdouble lVar4;
lVar4 = (longdouble)(**(code **)(*g_pSoundServices + 0xc))(g_pSoundServices);
piVar1 = &g_entnames;
iVar3 = 0;
while ((*piVar1 != param_1 ||
((float)*(int *)(snd_vox_globaltimeout._28_4_ + 0x30) <
(float)lVar4 - (float)piVar1[param_4 + 0x11]))) {
iVar3 = iVar3 + 1;
piVar1 = piVar1 + 0x1a;
if (iVar3 == 0x40) {
LAB_000f1d38:
iVar3 = VOX_LookupRndVirtual(param_3);
iVar2 = VOX_LookupEntIndex(param_1,param_2,true);
iVar2 = param_4 + iVar2 * 0x1a;
(&DAT_0034ea24)[iVar2] = (float)lVar4;
(&DAT_0034e9f0)[iVar2] = iVar3;
return iVar3;
}
}
if ((&g_entnames)[param_4 + 4 + iVar3 * 0x1a] != 0) {
return (&g_entnames)[param_4 + 4 + iVar3 * 0x1a];
}
goto LAB_000f1d38;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.