VOX_GroupIndexFromName
0x000f0e90 · 103 bytes · unknown
Decompiled
undefined (0 params)
int VOX_GroupIndexFromName(int param_1)
{
short sVar1;
int iVar2;
short *psVar3;
short local_e [3];
if ((param_1 != 0) && (CUtlSymbolTable::AddString((char *)local_e), 0 < DAT_00350424)) {
if (*(short *)(g_SentenceGroups + 4) == local_e[0]) {
return 0;
}
iVar2 = 0;
psVar3 = (short *)(g_SentenceGroups + 10);
while (iVar2 = iVar2 + 1, iVar2 != DAT_00350424) {
sVar1 = *psVar3;
psVar3 = psVar3 + 3;
if (sVar1 == local_e[0]) {
return iVar2;
}
}
}
return -1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.