VOX_LookupSentenceByIndex
0x000f1230 · 206 bytes · __cdecl
_Z25VOX_LookupSentenceByIndexPciPi
Decompiled
undefined (3 params)
/* VOX_LookupSentenceByIndex(char*, int, int*) */
char * VOX_LookupSentenceByIndex(char *param_1,int param_2,int *param_3)
{
int iVar1;
char *pcVar2;
undefined1 *puVar3;
int in_GS_OFFSET;
char local_40;
char local_3f [31];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
iVar1 = VOX_GroupIndexFromName(param_1);
if (-1 < iVar1) {
iVar1 = VOX_GroupPickSequential(iVar1,&local_40,0x1f,param_2,1);
if (-1 < iVar1) {
pcVar2 = local_3f;
if (local_40 != '!') {
pcVar2 = &local_40;
}
pcVar2 = (char *)VOX_LookupString(pcVar2,0,0,0,0);
puVar3 = (undefined1 *)_V_strstr(pcVar2," ");
if (puVar3 != (undefined1 *)0x0) {
*puVar3 = 0;
}
if (param_3 != (int *)0x0) {
*param_3 = iVar1;
}
goto LAB_000f12d9;
}
}
pcVar2 = (char *)0x0;
LAB_000f12d9:
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return pcVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.