VOX_LookupNumber
0x000f1310 · 132 bytes · __cdecl
_Z16VOX_LookupNumberPci
Decompiled
undefined (2 params)
/* VOX_LookupNumber(char*, int) */
void VOX_LookupNumber(char *param_1,int param_2)
{
int iVar1;
int iVar2;
int in_GS_OFFSET;
char local_30 [16];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
iVar1 = _V_strlen(param_1);
iVar2 = _V_strlen("V_NUMBERS");
_V_strcpy(local_30,"V_NUMBERS");
local_30[iVar2 + 1] = '\0';
local_30[iVar2] = param_1[iVar1 + -1];
VOX_LookupSentenceByIndex(local_30,param_2,(int *)0x0);
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.