L L4D2node

VOX_LookupMapnames

0x000f1b20 · 75 bytes · unknown

_Z18VOX_LookupMapnamesv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* VOX_LookupMapnames() */

void VOX_LookupMapnames(void)

{
  int iVar1;
  int iVar2;
  int local_10;
  
  iVar2 = 0;
  local_10 = 0;
  do {
    iVar1 = VOX_LookupSentenceByIndex("V_MAPNAME",iVar2,&local_10);
    if (iVar1 == 0) {
      return;
    }
    g_cmapnames = g_cmapnames + 1;
    (&g_rgmapnames)[iVar2] = iVar1;
    iVar2 = iVar2 + 1;
  } while (iVar2 != 0x18);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)