VOX_LookupMapnames
0x000f1b20 · 75 bytes · unknown
_Z18VOX_LookupMapnamesv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* VOX_LookupMapnames() */
void VOX_LookupMapnames(void)
{
int iVar1;
int iVar2;
int local_10;
iVar2 = 0;
local_10 = 0;
do {
iVar1 = VOX_LookupSentenceByIndex("V_MAPNAME",iVar2,&local_10);
if (iVar1 == 0) {
return;
}
g_cmapnames = g_cmapnames + 1;
(&g_rgmapnames)[iVar2] = iVar1;
iVar2 = iVar2 + 1;
} while (iVar2 != 0x18);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.