CEngineSoundServer::EmitSound
0x001579c0 · 1003 bytes · __thiscall
_ZN18CEngineSoundServer9EmitSoundER16IRecipientFilteriiPKcf12soundlevel_tiiPK6VectorS7_P10CUtlVectorIS5_10CUtlMemoryIS5_iEEbfi
Decompiled
undefined (15 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CEngineSoundServer::EmitSound(IRecipientFilter&, int, int, char const*, float, soundlevel_t, int,
int, Vector const*, Vector const*, CUtlVector<Vector, CUtlMemory<Vector, int> >*, bool, float,
int) */
void __thiscall
CEngineSoundServer::EmitSound
(CEngineSoundServer *this,undefined4 param_1,undefined4 param_2,undefined4 param_3,
byte *param_4,undefined4 param_5,undefined4 param_7,undefined4 param_8,undefined4 param_9,
undefined4 param_10,undefined4 param_11,undefined4 param_12,undefined1 param_13,
undefined4 param_14,undefined4 param_15)
{
byte bVar1;
int iVar2;
char cVar3;
int iVar4;
byte *pbVar5;
int local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
int local_20;
local_34 = 0;
local_30 = 0;
if (_exit == 0) {
local_20 = 0;
}
else {
(**(code **)(_exit + 0x50))
(_exit,&local_34,0,0,0,0,"/data/src/engine/./enginesoundserver.cpp",0x13a,
&EmitSound(IRecipientFilter&,int,int,char_const*,float,soundlevel_t,int,int,Vector_const*,Vector_const*,CUtlVector<Vector,CUtlMemory<Vector,int>>*,bool,float,int)
::tm_fmt,"(%s)%s","Unaccounted","CEngineSoundServer::EmitSound");
local_20 = _exit;
}
iVar2 = _DAT_0040b9d4;
local_28 = local_34;
local_24 = local_30;
/* try { // try from 00157ba6 to 00157bf4 has its CatchHandler @ 00157dcb */
if (((_DAT_0040b028 != 0) || (DAT_0040b02c == '\0')) &&
(iVar4 = ThreadGetCurrentId(), iVar2 == iVar4)) {
if ((char *)*_DAT_0040b030 != "CEngineSoundServer::EmitSound") {
_DAT_0040b030 =
(int *)CVProfNode::GetSubNode((char *)_DAT_0040b030,0x2ae8ad,&DAT_00000001,0x2a054b);
}
CVProfNode::EnterScope();
DAT_0040b02c = '\0';
}
pbVar5 = param_4;
if (param_4 == (byte *)0x0) {
LAB_00157ad0:
/* try { // try from 00157b3f to 00157b43 has its CatchHandler @ 00157de0 */
EmitSoundInternal(this,param_1,param_2,param_3,param_4,param_5,param_7,param_8,param_9,param_10,
param_11,param_12,param_13,param_14,param_15);
LAB_00157b44:
iVar2 = _DAT_0040b9d4;
if (((DAT_0040b02c == '\0') || (_DAT_0040b028 != 0)) &&
(iVar4 = ThreadGetCurrentId(), iVar2 == iVar4)) {
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0040b030 = (int *)_DAT_0040b030[0x19];
}
DAT_0040b02c = _DAT_0040b030 == (int *)0x40b034;
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
return;
}
do {
bVar1 = *pbVar5;
if ((bVar1 & 0xfd) == 0x21) {
LAB_00157c08:
if (bVar1 == 0x21) {
local_38 = -1;
for (pbVar5 = param_4;
((bVar1 = *pbVar5, bVar1 == 0x21 || ((byte)(bVar1 - 0x23) < 2)) ||
(((byte)(bVar1 - 0x28) < 3 ||
(((((byte)(bVar1 - 0x3e) < 3 || (bVar1 == 0x3c)) || (bVar1 == 0x5e)) || (bVar1 == 0x7d)
))))); pbVar5 = pbVar5 + 1) {
}
/* try { // try from 00157cd9 to 00157dad has its CatchHandler @ 00157de0 */
VOX_LookupString(pbVar5,&local_38,0,0,0);
if (local_38 < 0) {
for (; ((bVar1 = *param_4, bVar1 == 0x21 || ((byte)(bVar1 - 0x23) < 2)) ||
(((((byte)(bVar1 - 0x28) < 3 || (((byte)(bVar1 - 0x3e) < 3 || (bVar1 == 0x3c)))) ||
(bVar1 == 0x5e)) || (bVar1 == 0x7d)))); param_4 = param_4 + 1) {
}
DevWarning(2,"Unable to find %s in sentences.txt\n",param_4);
}
else {
(**(code **)(*(int *)this + 0x1c))
(this,param_1,param_2,param_3,local_38,param_5,param_7,param_8,param_9,param_10,
param_11,param_12,param_13,param_14,param_15);
}
goto LAB_00157b44;
}
}
else if (2 < (byte)(bVar1 - 0x28)) {
if (((byte)(bVar1 - 0x3e) < 3) || (bVar1 == 0x3c)) goto LAB_00157c08;
if (((bVar1 != 0x5e) && (bVar1 != 0x7d)) && (bVar1 != 0x24)) goto LAB_00157ad0;
}
pbVar5 = pbVar5 + 1;
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.