flush_block
0x000ec190 · 685 bytes · __cdecl
_Z11flush_blockR6TStatePcmi
Decompiled
undefined (4 params)
/* flush_block(TState&, char*, unsigned long, int) */
int flush_block(TState *param_1,char *param_2,ulong param_3,int param_4)
{
int iVar1;
uint uVar2;
uint uVar3;
param_1[*(int *)(param_1 + 0x1af34) + 0x19f2c] = param_1[0x1af38];
if (**(short **)(param_1 + 0x1af50) == -1) {
set_file_type(param_1);
}
build_tree(param_1,(tree_desc *)(param_1 + 0xf90));
Trace("\nlit data: dyn %ld, stat %ld",*(undefined4 *)(param_1 + 0x1af3c),
*(undefined4 *)(param_1 + 0x1af40));
build_tree(param_1,(tree_desc *)(param_1 + 0xfac));
Trace("\ndist data: dyn %ld, stat %ld",*(undefined4 *)(param_1 + 0x1af3c),
*(undefined4 *)(param_1 + 0x1af40));
iVar1 = build_bl_tree(param_1);
*(ulong *)(param_1 + 0x1af4c) = *(int *)(param_1 + 0x1af4c) + param_3;
uVar2 = *(int *)(param_1 + 0x1af3c) + 10U >> 3;
uVar3 = *(int *)(param_1 + 0x1af40) + 10U >> 3;
Trace("\nopt %lu(%lu) stat %lu(%lu) stored %lu lit %u dist %u ",uVar2,*(int *)(param_1 + 0x1af3c),
uVar3,*(int *)(param_1 + 0x1af40),param_3,*(undefined4 *)(param_1 + 0x1af2c),
*(undefined4 *)(param_1 + 0x1af30));
if (uVar3 <= uVar2) {
uVar2 = uVar3;
}
if ((uVar2 < param_3 + 4) || (param_2 == (char *)0x0)) {
if (uVar3 == uVar2) {
send_bits(param_1,param_4 + 2,3);
compress_block(param_1,(ct_data *)(param_1 + 0x9fc),(ct_data *)(param_1 + 0xe7c));
iVar1 = *(int *)(param_1 + 0x1af48) + *(int *)(param_1 + 0x1af40);
}
else {
send_bits(param_1,param_4 + 4,3);
send_all_trees(param_1,*(int *)(param_1 + 0xfa8) + 1,*(int *)(param_1 + 0xfc4) + 1,iVar1 + 1);
compress_block(param_1,(ct_data *)(param_1 + 0x14),(ct_data *)(param_1 + 0x908));
iVar1 = *(int *)(param_1 + 0x1af48) + *(int *)(param_1 + 0x1af3c);
}
uVar2 = iVar1 + 3U & 7;
*(uint *)(param_1 + 0x1af48) = uVar2;
iVar1 = (iVar1 + 3U >> 3) + *(int *)(param_1 + 0x1af44);
*(int *)(param_1 + 0x1af44) = iVar1;
}
else {
send_bits(param_1,param_4,3);
iVar1 = *(int *)(param_1 + 0x1af48);
*(undefined4 *)(param_1 + 0x1af48) = 0;
*(ulong *)(param_1 + 0x1af44) = *(int *)(param_1 + 0x1af44) + param_3 + 4 + (iVar1 + 10U >> 3);
copy_block(param_1,param_2,param_3,1);
iVar1 = *(int *)(param_1 + 0x1af44);
uVar2 = *(uint *)(param_1 + 0x1af48);
}
if (uVar2 + iVar1 * 8 != *(int *)(param_1 + 0x1af6c)) {
*(char **)(param_1 + 0x6afa4) = "bad compressed size";
}
init_block(param_1);
if (param_4 != 0) {
bi_windup(param_1);
*(int *)(param_1 + 0x1af48) = *(int *)(param_1 + 0x1af48) + 7;
}
Trace("\n");
return (*(uint *)(param_1 + 0x1af48) >> 3) + *(int *)(param_1 + 0x1af44);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.