send_bits
0x000eb770 · 239 bytes · __cdecl
_Z9send_bitsR6TStateii
Decompiled
undefined (3 params)
/* send_bits(TState&, int, int) */
void send_bits(TState *param_1,int param_2,int param_3)
{
uint uVar1;
int iVar2;
uint uVar3;
if (0xe < param_3 - 1U) {
*(char **)(param_1 + 0x6afa4) = "invalid length";
}
*(int *)(param_1 + 0x1af6c) = *(int *)(param_1 + 0x1af6c) + param_3;
iVar2 = *(int *)(param_1 + 0x1af5c) + param_3;
uVar1 = param_2 << ((byte)*(int *)(param_1 + 0x1af5c) & 0x1f) | *(uint *)(param_1 + 0x1af58);
*(int *)(param_1 + 0x1af5c) = iVar2;
*(uint *)(param_1 + 0x1af58) = uVar1;
if (iVar2 < 0x11) {
return;
}
uVar3 = *(uint *)(param_1 + 0x1af64);
if (*(int *)(param_1 + 0x1af68) - 1U <= uVar3) {
(**(code **)(param_1 + 0x10))
(*(undefined4 *)param_1,*(undefined4 *)(param_1 + 0x1af60),param_1 + 0x1af64);
uVar3 = *(uint *)(param_1 + 0x1af64);
if (*(int *)(param_1 + 0x1af68) - 1U <= uVar3) goto LAB_000eb7ff;
uVar1 = *(uint *)(param_1 + 0x1af58);
}
*(uint *)(param_1 + 0x1af64) = uVar3 + 1;
*(char *)(*(int *)(param_1 + 0x1af60) + uVar3) = (char)uVar1;
iVar2 = *(int *)(param_1 + 0x1af64);
*(int *)(param_1 + 0x1af64) = iVar2 + 1;
*(TState *)(*(int *)(param_1 + 0x1af60) + iVar2) = param_1[0x1af59];
LAB_000eb7ff:
iVar2 = *(int *)(param_1 + 0x1af5c);
*(int *)(param_1 + 0x1af5c) = iVar2 + -0x10;
*(uint *)(param_1 + 0x1af58) = (uint)param_2 >> ((char)param_3 - (char)(iVar2 + -0x10) & 0x1fU);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.