L L4D2node

send_bits

0x000eb770 · 239 bytes · __cdecl

_Z9send_bitsR6TStateii

Decompiled

undefined (3 params)

/* send_bits(TState&, int, int) */

void send_bits(TState *param_1,int param_2,int param_3)

{
  uint uVar1;
  int iVar2;
  uint uVar3;
  
  if (0xe < param_3 - 1U) {
    *(char **)(param_1 + 0x6afa4) = "invalid length";
  }
  *(int *)(param_1 + 0x1af6c) = *(int *)(param_1 + 0x1af6c) + param_3;
  iVar2 = *(int *)(param_1 + 0x1af5c) + param_3;
  uVar1 = param_2 << ((byte)*(int *)(param_1 + 0x1af5c) & 0x1f) | *(uint *)(param_1 + 0x1af58);
  *(int *)(param_1 + 0x1af5c) = iVar2;
  *(uint *)(param_1 + 0x1af58) = uVar1;
  if (iVar2 < 0x11) {
    return;
  }
  uVar3 = *(uint *)(param_1 + 0x1af64);
  if (*(int *)(param_1 + 0x1af68) - 1U <= uVar3) {
    (**(code **)(param_1 + 0x10))
              (*(undefined4 *)param_1,*(undefined4 *)(param_1 + 0x1af60),param_1 + 0x1af64);
    uVar3 = *(uint *)(param_1 + 0x1af64);
    if (*(int *)(param_1 + 0x1af68) - 1U <= uVar3) goto LAB_000eb7ff;
    uVar1 = *(uint *)(param_1 + 0x1af58);
  }
  *(uint *)(param_1 + 0x1af64) = uVar3 + 1;
  *(char *)(*(int *)(param_1 + 0x1af60) + uVar3) = (char)uVar1;
  iVar2 = *(int *)(param_1 + 0x1af64);
  *(int *)(param_1 + 0x1af64) = iVar2 + 1;
  *(TState *)(*(int *)(param_1 + 0x1af60) + iVar2) = param_1[0x1af59];
LAB_000eb7ff:
  iVar2 = *(int *)(param_1 + 0x1af5c);
  *(int *)(param_1 + 0x1af5c) = iVar2 + -0x10;
  *(uint *)(param_1 + 0x1af58) = (uint)param_2 >> ((char)param_3 - (char)(iVar2 + -0x10) & 0x1fU);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)