L L4D2node

compress_block

0x000ebc60 · 425 bytes · __cdecl

_Z14compress_blockR6TStateP7ct_dataS2_

Decompiled

undefined (3 params)

/* compress_block(TState&, ct_data*, ct_data*) */

void compress_block(TState *param_1,ct_data *param_2,ct_data *param_3)

{
  int iVar1;
  TState TVar2;
  uint uVar3;
  uint uVar4;
  uint uVar5;
  int local_38;
  int local_34;
  uint local_2c;
  
  if (*(int *)(param_1 + 0x1af2c) != 0) {
    local_2c = 0;
    local_38 = 0;
    local_34 = 0;
    uVar3 = 0;
    do {
      if ((uVar3 & 7) == 0) {
        local_2c = (uint)(byte)param_1[local_38 + 0x19f2c];
        local_38 = local_38 + 1;
      }
      uVar5 = uVar3 + 1;
      uVar3 = (uint)(byte)param_1[uVar3 + 0x1f2c];
      if ((local_2c & 1) == 0) {
        send_bits(param_1,(uint)*(ushort *)(param_2 + uVar3 * 4),
                  (uint)*(ushort *)(param_2 + uVar3 * 4 + 2));
      }
      else {
        uVar4 = (uint)(byte)param_1[uVar3 + 0x1b3d];
        send_bits(param_1,(uint)*(ushort *)(param_2 + uVar4 * 4 + 0x404),
                  (uint)*(ushort *)(param_2 + uVar4 * 4 + 0x404 + 2));
        if ((&extra_lbits)[uVar4] != 0) {
          send_bits(param_1,uVar3 - *(int *)(param_1 + uVar4 * 4 + 0x1e40),(&extra_lbits)[uVar4]);
        }
        iVar1 = local_34 + 1;
        uVar3 = (uint)*(ushort *)(param_1 + local_34 * 2 + 0x9f2c);
        if (uVar3 < 0x100) {
          TVar2 = param_1[uVar3 + 0x1c3d];
        }
        else {
          TVar2 = param_1[(*(ushort *)(param_1 + local_34 * 2 + 0x9f2c) >> 7) + 0x1d3d];
        }
        uVar4 = (uint)(byte)TVar2;
        if (0x1d < uVar4) {
          *(char **)(param_1 + 0x6afa4) = "bad d_code";
        }
        send_bits(param_1,(uint)*(ushort *)(param_3 + uVar4 * 4),
                  (uint)*(ushort *)(param_3 + uVar4 * 4 + 2));
        local_34 = iVar1;
        if ((&extra_dbits)[uVar4] != 0) {
          send_bits(param_1,uVar3 - *(int *)(param_1 + uVar4 * 4 + 0x1eb4),(&extra_dbits)[uVar4]);
        }
      }
      local_2c = local_2c >> 1;
      uVar3 = uVar5;
    } while (uVar5 < *(uint *)(param_1 + 0x1af2c));
  }
  send_bits(param_1,(uint)*(ushort *)(param_2 + 0x400),(uint)*(ushort *)(param_2 + 0x402));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)