deflate
0x000eccc0 · 943 bytes · __cdecl
_Z7deflateR6TState
Decompiled
undefined (1 param)
/* deflate(TState&) */
void deflate(TState *param_1)
{
int iVar1;
int iVar2;
bool bVar3;
uint uVar4;
uint uVar5;
int iVar6;
int iVar7;
uint uVar8;
TState *pTVar9;
uint uVar10;
uint uVar11;
uint local_20;
if (*(int *)(param_1 + 4) < 4) {
deflate_fast(param_1);
return;
}
uVar4 = *(uint *)(param_1 + 0x6af90);
bVar3 = false;
local_20 = 0;
uVar8 = 2;
do {
if (uVar4 == 0) {
if (bVar3) {
ct_tally(param_1,0,(uint)(byte)param_1[*(int *)(param_1 + 0x6af84) + 0x1af6f]);
}
iVar6 = *(int *)(param_1 + 0x6af74);
pTVar9 = (TState *)0x0;
if (-1 < iVar6) {
pTVar9 = param_1 + iVar6 + 0x1af70;
}
flush_block(param_1,(char *)pTVar9,*(int *)(param_1 + 0x6af84) - iVar6,1);
return;
}
uVar5 = *(uint *)(param_1 + 0x6af84);
if (2 < uVar4) {
uVar10 = ((uint)(byte)param_1[uVar5 + 0x1af72] ^ *(int *)(param_1 + 0x6af7c) << 5) & 0x7fff;
*(uint *)(param_1 + 0x6af7c) = uVar10;
local_20 = *(uint *)(param_1 + uVar10 * 4 + 0x4af70);
*(uint *)(param_1 + (uVar5 & 0x7fff) * 4 + 0x2af70) = local_20;
*(uint *)(param_1 + uVar10 * 4 + 0x4af70) = uVar5;
}
*(uint *)(param_1 + 0x6af80) = uVar8;
uVar10 = *(uint *)(param_1 + 0x6af88);
if (((local_20 == 0) || (*(uint *)(param_1 + 0x6af98) <= uVar8)) || (0x7efa < uVar5 - local_20))
{
LAB_000ece72:
uVar11 = 2;
}
else {
if (uVar4 < *(uint *)(param_1 + 0x6afa0)) {
*(uint *)(param_1 + 0x6afa0) = uVar4;
}
uVar4 = longest_match(param_1,local_20);
uVar11 = *(uint *)(param_1 + 0x6af90);
if (uVar4 <= *(uint *)(param_1 + 0x6af90)) {
uVar11 = uVar4;
}
if (uVar11 == 3) {
uVar5 = *(uint *)(param_1 + 0x6af84);
uVar8 = *(uint *)(param_1 + 0x6af80);
if (0x1000 < uVar5 - *(int *)(param_1 + 0x6af88)) goto LAB_000ece72;
}
else {
uVar8 = *(uint *)(param_1 + 0x6af80);
uVar5 = *(uint *)(param_1 + 0x6af84);
}
}
if ((uVar8 < 3) || (uVar8 < uVar11)) {
if (bVar3) {
iVar6 = ct_tally(param_1,0,(uint)(byte)param_1[uVar5 + 0x1af6f]);
if (iVar6 == 0) {
uVar5 = *(uint *)(param_1 + 0x6af84);
}
else {
iVar6 = *(int *)(param_1 + 0x6af74);
pTVar9 = (TState *)0x0;
if (-1 < iVar6) {
pTVar9 = param_1 + iVar6 + 0x1af70;
}
flush_block(param_1,(char *)pTVar9,*(int *)(param_1 + 0x6af84) - iVar6,0);
uVar5 = *(uint *)(param_1 + 0x6af84);
*(uint *)(param_1 + 0x6af74) = uVar5;
}
}
bVar3 = true;
*(uint *)(param_1 + 0x6af84) = uVar5 + 1;
uVar4 = *(int *)(param_1 + 0x6af90) - 1;
*(uint *)(param_1 + 0x6af90) = uVar4;
}
else {
iVar6 = *(int *)(param_1 + 0x6af90);
iVar7 = ct_tally(param_1,uVar5 + ~uVar10,uVar8 - 3);
iVar1 = *(int *)(param_1 + 0x6af80);
iVar2 = *(int *)(param_1 + 0x6af84);
uVar4 = (*(int *)(param_1 + 0x6af90) + 1) - iVar1;
*(int *)(param_1 + 0x6af80) = iVar1 + -2;
uVar8 = iVar2 + 1;
*(uint *)(param_1 + 0x6af90) = uVar4;
do {
if (uVar8 <= (uVar5 - 3) + iVar6) {
uVar10 = ((uint)(byte)param_1[uVar8 + 0x1af72] ^ *(int *)(param_1 + 0x6af7c) << 5) &
0x7fff;
*(uint *)(param_1 + 0x6af7c) = uVar10;
local_20 = *(uint *)(param_1 + uVar10 * 4 + 0x4af70);
*(uint *)(param_1 + (uVar8 & 0x7fff) * 4 + 0x2af70) = local_20;
*(uint *)(param_1 + uVar10 * 4 + 0x4af70) = uVar8;
}
uVar8 = uVar8 + 1;
} while (uVar8 != iVar1 + -1 + iVar2);
*(uint *)(param_1 + 0x6af84) = uVar8;
*(undefined4 *)(param_1 + 0x6af80) = 0;
if (iVar7 == 0) {
uVar11 = 2;
bVar3 = false;
}
else {
iVar6 = *(int *)(param_1 + 0x6af74);
pTVar9 = (TState *)0x0;
if (-1 < iVar6) {
pTVar9 = param_1 + iVar6 + 0x1af70;
}
uVar11 = 2;
flush_block(param_1,(char *)pTVar9,uVar8 - iVar6,0);
bVar3 = false;
uVar4 = *(uint *)(param_1 + 0x6af90);
*(undefined4 *)(param_1 + 0x6af74) = *(undefined4 *)(param_1 + 0x6af84);
}
}
uVar8 = uVar11;
if (uVar4 < 0x106) {
fill_window(param_1);
uVar4 = *(uint *)(param_1 + 0x6af90);
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.