build_tree
0x000eafd0 · 637 bytes · __cdecl
_Z10build_treeR6TStateP9tree_desc
Decompiled
undefined (2 params)
/* build_tree(TState&, tree_desc*) */
void build_tree(TState *param_1,tree_desc *param_2)
{
TState TVar1;
ct_data *pcVar2;
int iVar3;
int iVar4;
int iVar5;
int iVar6;
ct_data *pcVar7;
int iVar8;
int iVar9;
iVar5 = *(int *)(param_2 + 4);
pcVar2 = *(ct_data **)param_2;
iVar9 = *(int *)(param_2 + 0x10);
*(undefined4 *)(param_1 + 0x18f8) = 0;
*(undefined4 *)(param_1 + 0x18fc) = 0x23d;
if (iVar9 < 1) {
iVar3 = 0;
iVar8 = -1;
}
else {
iVar3 = 0;
iVar6 = -1;
pcVar7 = pcVar2;
do {
while (iVar8 = iVar3, *(short *)pcVar7 != 0) {
iVar3 = *(int *)(param_1 + 0x18f8);
pcVar7 = pcVar7 + 4;
*(int *)(param_1 + 0x18f8) = iVar3 + 1;
*(int *)(param_1 + iVar3 * 4 + 0x1008) = iVar8;
param_1[iVar8 + 0x1900] = (TState)0x0;
iVar3 = iVar8 + 1;
iVar6 = iVar8;
if (iVar8 + 1 == iVar9) goto LAB_000eb060;
}
iVar3 = iVar8 + 1;
*(short *)(pcVar7 + 2) = 0;
iVar8 = iVar6;
pcVar7 = pcVar7 + 4;
} while (iVar3 != iVar9);
LAB_000eb060:
iVar3 = *(int *)(param_1 + 0x18f8);
}
while (iVar3 < 2) {
iVar6 = 0;
iVar4 = 0;
*(int *)(param_1 + 0x18f8) = iVar3 + 1;
if (iVar8 < 2) {
iVar4 = iVar8 + 1;
iVar6 = iVar4 * 4;
iVar8 = iVar4;
}
*(int *)(param_1 + (iVar3 + 1) * 4 + 0x1004) = iVar4;
*(undefined2 *)(pcVar2 + iVar6) = 1;
param_1[iVar4 + 0x1900] = (TState)0x0;
*(int *)(param_1 + 0x1af3c) = *(int *)(param_1 + 0x1af3c) + -1;
if (iVar5 != 0) {
*(uint *)(param_1 + 0x1af40) =
*(int *)(param_1 + 0x1af40) - (uint)*(ushort *)(iVar5 + 2 + iVar6);
}
iVar3 = *(int *)(param_1 + 0x18f8);
}
*(int *)(param_2 + 0x18) = iVar8;
iVar5 = *(int *)(param_1 + 0x18f8);
iVar3 = iVar5 / 2;
if (0 < iVar3) {
do {
pqdownheap(param_1,pcVar2,iVar3);
iVar3 = iVar3 + -1;
} while (iVar3 != 0);
iVar5 = *(int *)(param_1 + 0x18f8);
}
do {
iVar3 = *(int *)(param_1 + 0x1008);
*(int *)(param_1 + 0x18f8) = iVar5 + -1;
*(undefined4 *)(param_1 + 0x1008) = *(undefined4 *)(param_1 + iVar5 * 4 + 0x1004);
pqdownheap(param_1,pcVar2,1);
iVar5 = *(int *)(param_1 + 0x18fc);
iVar6 = *(int *)(param_1 + 0x1008);
*(int *)(param_1 + iVar5 * 4 + 0x1000) = iVar3;
*(int *)(param_1 + 0x18fc) = iVar5 + -2;
*(int *)(param_1 + iVar5 * 4 + 0xffc) = iVar6;
*(short *)(pcVar2 + iVar9 * 4) = *(short *)(pcVar2 + iVar6 * 4) + *(short *)(pcVar2 + iVar3 * 4)
;
TVar1 = param_1[iVar3 + 0x1900];
if ((byte)param_1[iVar3 + 0x1900] < (byte)param_1[iVar6 + 0x1900]) {
TVar1 = param_1[iVar6 + 0x1900];
}
param_1[iVar9 + 0x1900] = (TState)((char)TVar1 + 1);
*(short *)(pcVar2 + iVar6 * 4 + 2) = (short)iVar9;
*(short *)(pcVar2 + iVar3 * 4 + 2) = (short)iVar9;
*(int *)(param_1 + 0x1008) = iVar9;
pqdownheap(param_1,pcVar2,1);
iVar5 = *(int *)(param_1 + 0x18f8);
iVar9 = iVar9 + 1;
} while (1 < iVar5);
iVar5 = *(int *)(param_1 + 0x18fc);
*(int *)(param_1 + 0x18fc) = iVar5 + -1;
*(undefined4 *)(param_1 + iVar5 * 4 + 0x1000) = *(undefined4 *)(param_1 + 0x1008);
gen_bitlen(param_1,param_2);
gen_codes(param_1,pcVar2,iVar8);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.