GCSDK::EmitBaseMessageV
0x00086610 · 137 bytes · __cdecl
_ZN5GCSDK16EmitBaseMessageVEPKc10SpewType_tiiS1_Pc
Decompiled
undefined (6 params)
/* GCSDK::EmitBaseMessageV(char const*, SpewType_t, int, int, char const*, char*) */
void GCSDK::EmitBaseMessageV(void)
{
char *pcVar1;
int iVar2;
int *piVar3;
char *in_stack_00000014;
char *in_stack_00000018;
pcVar1 = (char *)GetPchTempTextBuffer();
iVar2 = GetCchTempTextBuffer();
V_vsnprintf(pcVar1,iVar2,in_stack_00000014,in_stack_00000018);
iVar2 = GGCHost();
if (iVar2 != 0) {
piVar3 = (int *)GGCHost();
/* WARNING: Could not recover jumptable at 0x0008668f. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*piVar3 + 8))();
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.