L L4D2node

GCSDK::EmitInfoV

0x000866e0 · 55 bytes · __cdecl

_ZN5GCSDK9EmitInfoVEPKciiS1_Pc

Decompiled

undefined (5 params)

/* GCSDK::EmitInfoV(char const*, int, int, char const*, char*) */

void GCSDK::EmitInfoV(char *param_1,int param_2,int param_3,char *param_4,char *param_5)

{
  EmitBaseMessageV(param_1,0,param_2,param_3,param_4,param_5);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)