L L4D2node

GCSDK::EmitWarning

0x00086720 · 56 bytes · __cdecl

_ZN5GCSDK11EmitWarningEPKciS1_z

Decompiled

undefined (3 params)

/* GCSDK::EmitWarning(char const*, int, char const*, ...) */

void GCSDK::EmitWarning(char *param_1,int param_2,char *param_3,...)

{
  EmitBaseMessageV(param_1,1,param_2,1,param_3,&stack0x00000010);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)