GCSDK::GetPchTempTextBuffer
0x0008c500 · 440 bytes · __cdecl
_ZN5GCSDK20GetPchTempTextBufferEv
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* GCSDK::GetPchTempTextBuffer() */
int GCSDK::GetPchTempTextBuffer(void)
{
int iVar1;
int *piVar2;
int iVar3;
void *pvVar4;
int iVar5;
int iVar6;
int iVar7;
undefined4 *puVar8;
piVar2 = (int *)___tls_get_addr();
iVar6 = (*piVar2 + 1) % 5;
*piVar2 = iVar6;
iVar3 = ___tls_get_addr();
iVar5 = *(int *)(iVar3 + iVar6 * 4);
if (iVar5 != 0) {
return iVar5;
}
pthread_mutex_lock((pthread_mutex_t *)g_mutexTempTextBuffer);
pvVar4 = malloc(0x400);
iVar1 = DAT_000d68cc;
*(void **)(iVar3 + iVar6 * 4) = pvVar4;
iVar5 = iVar1 + 1;
if ((iVar5 <= _DAT_000d68c4) || (DAT_000d68c8 < 0)) goto LAB_0008c59a;
if (DAT_000d68c8 == 0) {
if (_DAT_000d68c4 == 0) {
if (iVar5 < 9) {
_DAT_000d68c4 = 8;
goto LAB_0008c63f;
}
_DAT_000d68c4 = 8;
}
do {
_DAT_000d68c4 = _DAT_000d68c4 * 2;
} while (_DAT_000d68c4 < iVar5);
}
else {
for (_DAT_000d68c4 = (iVar1 / DAT_000d68c8 + 1) * DAT_000d68c8; _DAT_000d68c4 < iVar5;
_DAT_000d68c4 = (_DAT_000d68c4 + iVar5) / 2) {
}
}
LAB_0008c63f:
if (g_vecTempTextBuffer == (void *)0x0) {
g_vecTempTextBuffer = malloc(_DAT_000d68c4 << 2);
}
else {
g_vecTempTextBuffer = realloc(g_vecTempTextBuffer,_DAT_000d68c4 << 2);
iVar5 = DAT_000d68cc + 1;
}
LAB_0008c59a:
iVar7 = iVar1 * 4;
iVar3 = (iVar5 - iVar1) + -1;
DAT_000d68cc = iVar5;
_DAT_000d68d0 = g_vecTempTextBuffer;
if (0 < iVar3) {
/* try { // try from 0008c685 to 0008c689 has its CatchHandler @ 0008c6c4 */
_V_memmove((void *)((int)g_vecTempTextBuffer + iVar7 + 4),
(void *)((int)g_vecTempTextBuffer + iVar7),iVar3 * 4);
}
puVar8 = (undefined4 *)(iVar7 + (int)g_vecTempTextBuffer);
if (puVar8 != (undefined4 *)0x0) {
iVar5 = ___tls_get_addr();
*puVar8 = *(undefined4 *)(iVar5 + iVar6 * 4);
}
pthread_mutex_unlock((pthread_mutex_t *)g_mutexTempTextBuffer);
iVar5 = ___tls_get_addr();
return *(int *)(iVar5 + iVar6 * 4);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.