L L4D2node

GCSDK::CJobMgr::BResumeYieldingJobs

0x00061410 · 46 bytes · __thiscall

_ZN5GCSDK7CJobMgr19BResumeYieldingJobsER11CLimitTimer

Decompiled

undefined (2 params)

/* GCSDK::CJobMgr::BResumeYieldingJobs(CLimitTimer&) */

void __thiscall GCSDK::CJobMgr::BResumeYieldingJobs(CJobMgr *this,CLimitTimer *param_1)

{
  uint uVar1;
  
  uVar1 = *(uint *)(this + 0x4c);
  *(uint *)(this + 0x4c) = uVar1 + 1;
  BResumeYieldingJobsFromList(this,(CUtlLinkedList *)(this + 0x24),uVar1,param_1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)