GCSDK::CJobMgr::BResumeYieldingJobs
0x00061410 · 46 bytes · __thiscall
_ZN5GCSDK7CJobMgr19BResumeYieldingJobsER11CLimitTimer
Decompiled
undefined (2 params)
/* GCSDK::CJobMgr::BResumeYieldingJobs(CLimitTimer&) */
void __thiscall GCSDK::CJobMgr::BResumeYieldingJobs(CJobMgr *this,CLimitTimer *param_1)
{
uint uVar1;
uVar1 = *(uint *)(this + 0x4c);
*(uint *)(this + 0x4c) = uVar1 + 1;
BResumeYieldingJobsFromList(this,(CUtlLinkedList *)(this + 0x24),uVar1,param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.