L L4D2node

GCSDK::CJobMgr::BFrameFuncRunYieldingJobs

0x00061440 · 514 bytes · __thiscall

_ZN5GCSDK7CJobMgr25BFrameFuncRunYieldingJobsER11CLimitTimer

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* GCSDK::CJobMgr::BFrameFuncRunYieldingJobs(CLimitTimer&) */

undefined4 __thiscall GCSDK::CJobMgr::BFrameFuncRunYieldingJobs(CJobMgr *this,CLimitTimer *param_1)

{
  uint *puVar1;
  uint uVar2;
  int iVar3;
  char cVar4;
  undefined4 uVar5;
  int iVar6;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  uVar5 = ThreadGetCurrentId();
  if (*(int *)(this + 0xe8) == 0) {
    *(undefined4 *)(this + 0xe8) = uVar5;
  }
  local_34 = 0;
  local_30 = 0;
  if (_strstr == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(_strstr + 0x50))
              (_strstr,&local_34,0,0,0,0,"/data/src/gcsdk/jobmgr.cpp",0x5d,
               &BFrameFuncRunYieldingJobs(CLimitTimer&)::tm_fmt,"(%s)%s","Jobs/Coroutines",
               "CJobMgr::BResumeYieldingJobs");
    local_20 = _strstr;
  }
  iVar3 = _DAT_000e89f8;
  local_28 = local_34;
  local_24 = local_30;
  if ((_DAT_000e804c != 0) || (DAT_000e8050 == '\0')) {
                    /* try { // try from 000615d6 to 00061636 has its CatchHandler @ 00061674 */
    iVar6 = ThreadGetCurrentId();
    if (iVar3 == iVar6) {
      if ((char *)*_DAT_000e8054 != "CJobMgr::BResumeYieldingJobs") {
        _DAT_000e8054 =
             (int *)CVProfNode::GetSubNode((char *)_DAT_000e8054,0xb5954,(char *)0x0,0xb561c);
      }
      puVar1 = (uint *)(_DAT_000e80e0 + 4 + _DAT_000e8054[0x1c] * 8);
      *puVar1 = *puVar1 | 4;
      CVProfNode::EnterScope();
      DAT_000e8050 = '\0';
    }
  }
  uVar2 = *(uint *)(this + 0x4c);
  *(uint *)(this + 0x4c) = uVar2 + 1;
                    /* try { // try from 00061527 to 0006152b has its CatchHandler @ 00061653 */
  uVar5 = BResumeYieldingJobsFromList(this,(CUtlLinkedList *)(this + 0x24),uVar2,param_1);
  iVar3 = _DAT_000e89f8;
  if ((DAT_000e8050 == '\0') || (_DAT_000e804c != 0)) {
    iVar6 = ThreadGetCurrentId();
    if (iVar3 == iVar6) {
      cVar4 = CVProfNode::ExitScope();
      if (cVar4 != '\0') {
        _DAT_000e8054 = (int *)_DAT_000e8054[0x19];
      }
      DAT_000e8050 = _DAT_000e8054 == (int *)0xe8058;
    }
  }
  if (local_20 != 0) {
    (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  }
  *(undefined4 *)(this + 0xb0) = *(undefined4 *)(this + 0x14);
  return uVar5;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)