CConnectionlessLanMgr::SendPacket
0x00059140 · 842 bytes · __thiscall
_ZN21CConnectionlessLanMgr10SendPacketEP9KeyValuesPKcN11INetSupport15NetworkSocket_tE
Decompiled
undefined (4 params)
/* CConnectionlessLanMgr::SendPacket(KeyValues*, char const*, INetSupport::NetworkSocket_t) */
void __thiscall
CConnectionlessLanMgr::SendPacket
(undefined4 this,KeyValues *param_1,char *param_2,undefined4 param_4)
{
char cVar1;
long lVar2;
KeyValues *this_00;
KeyValues *this_01;
int iVar3;
void *pvVar4;
int in_GS_OFFSET;
undefined4 local_52c [3];
int local_520;
void *local_514 [7];
long local_4f8;
netadr_s local_4dc [12];
undefined1 local_4d0 [1200];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
bf_write::bf_write((bf_write *)local_52c,local_4d0,0x4b0,-1);
bf_write::WriteLong((bf_write *)local_52c,-1);
bf_write::WriteLong((bf_write *)local_52c,0);
lVar2 = (**(code **)(**(int **)(g_pMatchExtensions + 0x54) + 0x14))
(*(int **)(g_pMatchExtensions + 0x54));
bf_write::WriteLong((bf_write *)local_52c,lVar2);
CUtlBuffer::CUtlBuffer((CUtlBuffer *)local_514,0,0,0);
/* try { // try from 000591f8 to 00059497 has its CatchHandler @ 000594a2 */
CUtlBuffer::ActivateByteSwapping((CUtlBuffer *)local_514,true);
KeyValues::WriteAsBinary(param_1,(CUtlBuffer *)local_514);
bf_write::WriteLong((bf_write *)local_52c,local_4f8);
bf_write::WriteBytes((bf_write *)local_52c,local_514[0],local_4f8);
this_00 = (KeyValues *)KeyValues::FindKey(param_1,"Binary/ptr",false);
this_01 = (KeyValues *)KeyValues::FindKey(param_1,"Binary/size",false);
if ((this_01 == (KeyValues *)0x0) || (this_00 == (KeyValues *)0x0)) {
LAB_00059281:
bf_write::WriteLong((bf_write *)local_52c,0);
}
else {
pvVar4 = (void *)KeyValues::GetPtr(this_00,(char *)0x0,(void *)0x0);
iVar3 = KeyValues::GetInt(this_01,(char *)0x0,0);
if ((iVar3 == 0) || (pvVar4 == (void *)0x0)) goto LAB_00059281;
bf_write::WriteLong((bf_write *)local_52c,iVar3);
cVar1 = bf_write::WriteBytes((bf_write *)local_52c,pvVar4,iVar3);
if (cVar1 == '\0') goto LAB_00059356;
}
netadr_s::SetIP(local_4dc,0);
netadr_s::SetPort(local_4dc,0);
netadr_s::SetType(local_4dc,3);
if (param_2 == (char *)0x0) {
netadr_s::SetType(local_4dc,2);
netadr_s::SetPort(local_4dc,0);
}
else if ((*param_2 == '*') && (param_2[1] == ':')) {
netadr_s::SetType(local_4dc,2);
lVar2 = strtol(param_2 + 2,(char **)0x0,10);
netadr_s::SetPort(local_4dc,(ushort)lVar2);
}
else {
netadr_s::SetFromString(local_4dc,param_2,false);
}
iVar3 = netadr_s::GetType(local_4dc);
if ((iVar3 != 2) || (*(int *)(net_allow_multicast._28_4_ + 0x30) != 0)) {
(**(code **)(**(int **)(g_pMatchExtensions + 0x54) + 0x38))
(*(int **)(g_pMatchExtensions + 0x54),0,param_4,local_4dc,local_52c[0],
local_520 + 7 >> 3,0,0);
}
LAB_00059356:
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_514);
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.