L L4D2node

CConnectionlessLanMgr::SendPacket

0x00059140 · 842 bytes · __thiscall

_ZN21CConnectionlessLanMgr10SendPacketEP9KeyValuesPKcN11INetSupport15NetworkSocket_tE

Decompiled

undefined (4 params)

/* CConnectionlessLanMgr::SendPacket(KeyValues*, char const*, INetSupport::NetworkSocket_t) */

void __thiscall
CConnectionlessLanMgr::SendPacket
          (undefined4 this,KeyValues *param_1,char *param_2,undefined4 param_4)

{
  char cVar1;
  long lVar2;
  KeyValues *this_00;
  KeyValues *this_01;
  int iVar3;
  void *pvVar4;
  int in_GS_OFFSET;
  undefined4 local_52c [3];
  int local_520;
  void *local_514 [7];
  long local_4f8;
  netadr_s local_4dc [12];
  undefined1 local_4d0 [1200];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  bf_write::bf_write((bf_write *)local_52c,local_4d0,0x4b0,-1);
  bf_write::WriteLong((bf_write *)local_52c,-1);
  bf_write::WriteLong((bf_write *)local_52c,0);
  lVar2 = (**(code **)(**(int **)(g_pMatchExtensions + 0x54) + 0x14))
                    (*(int **)(g_pMatchExtensions + 0x54));
  bf_write::WriteLong((bf_write *)local_52c,lVar2);
  CUtlBuffer::CUtlBuffer((CUtlBuffer *)local_514,0,0,0);
                    /* try { // try from 000591f8 to 00059497 has its CatchHandler @ 000594a2 */
  CUtlBuffer::ActivateByteSwapping((CUtlBuffer *)local_514,true);
  KeyValues::WriteAsBinary(param_1,(CUtlBuffer *)local_514);
  bf_write::WriteLong((bf_write *)local_52c,local_4f8);
  bf_write::WriteBytes((bf_write *)local_52c,local_514[0],local_4f8);
  this_00 = (KeyValues *)KeyValues::FindKey(param_1,"Binary/ptr",false);
  this_01 = (KeyValues *)KeyValues::FindKey(param_1,"Binary/size",false);
  if ((this_01 == (KeyValues *)0x0) || (this_00 == (KeyValues *)0x0)) {
LAB_00059281:
    bf_write::WriteLong((bf_write *)local_52c,0);
  }
  else {
    pvVar4 = (void *)KeyValues::GetPtr(this_00,(char *)0x0,(void *)0x0);
    iVar3 = KeyValues::GetInt(this_01,(char *)0x0,0);
    if ((iVar3 == 0) || (pvVar4 == (void *)0x0)) goto LAB_00059281;
    bf_write::WriteLong((bf_write *)local_52c,iVar3);
    cVar1 = bf_write::WriteBytes((bf_write *)local_52c,pvVar4,iVar3);
    if (cVar1 == '\0') goto LAB_00059356;
  }
  netadr_s::SetIP(local_4dc,0);
  netadr_s::SetPort(local_4dc,0);
  netadr_s::SetType(local_4dc,3);
  if (param_2 == (char *)0x0) {
    netadr_s::SetType(local_4dc,2);
    netadr_s::SetPort(local_4dc,0);
  }
  else if ((*param_2 == '*') && (param_2[1] == ':')) {
    netadr_s::SetType(local_4dc,2);
    lVar2 = strtol(param_2 + 2,(char **)0x0,10);
    netadr_s::SetPort(local_4dc,(ushort)lVar2);
  }
  else {
    netadr_s::SetFromString(local_4dc,param_2,false);
  }
  iVar3 = netadr_s::GetType(local_4dc);
  if ((iVar3 != 2) || (*(int *)(net_allow_multicast._28_4_ + 0x30) != 0)) {
    (**(code **)(**(int **)(g_pMatchExtensions + 0x54) + 0x38))
              (*(int **)(g_pMatchExtensions + 0x54),0,param_4,local_4dc,local_52c[0],
               local_520 + 7 >> 3,0,0);
  }
LAB_00059356:
  CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_514);
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)