KeyValues::GetPtr
0x00042ed0 · 56 bytes · __thiscall
_ZN9KeyValues6GetPtrEPKcPv
Decompiled
undefined (3 params)
/* KeyValues::GetPtr(char const*, void*) */
void * __thiscall KeyValues::GetPtr(KeyValues *this,char *param_1,void *param_2)
{
int iVar1;
iVar1 = FindKey(this,param_1,false);
if (iVar1 == 0) {
return param_2;
}
if (*(char *)(iVar1 + 0x10) == '\x04') {
return *(void **)(iVar1 + 0xc);
}
return (void *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.