CUtlBuffer::CUtlBuffer
0x0004ef20 · 203 bytes · __thiscall
_ZN10CUtlBufferC2Eiii
Decompiled
undefined (4 params)
/* CUtlBuffer::CUtlBuffer(int, int, int) */
void __thiscall CUtlBuffer::CUtlBuffer(CUtlBuffer *this,int param_1,int param_2,int param_3)
{
void *pvVar1;
this[0x34] = (CUtlBuffer)((byte)this[0x34] & 0xfc);
*(undefined4 *)this = 0;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
this[0x14] = (CUtlBuffer)0x0;
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)this);
*(int *)(this + 4) = param_2;
*(int *)(this + 8) = param_1;
if (param_2 == 0) {
*(undefined4 *)(this + 0xc) = 0;
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x18) = 0;
*(undefined4 *)(this + 0x20) = 0;
this[0x15] = SUB41(param_3,0);
}
else {
pvVar1 = malloc(param_2);
this[0x15] = SUB41(param_3,0);
*(void **)this = pvVar1;
*(undefined4 *)(this + 0xc) = 0;
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x18) = 0;
*(undefined4 *)(this + 0x20) = 0;
if ((param_3 & 8U) == 0) {
*(undefined4 *)(this + 0x1c) = 0xffffffff;
/* try { // try from 0004efe7 to 0004efeb has its CatchHandler @ 0004efee */
AddNullTermination((CUtlBuffer *)param_2);
goto LAB_0004ef89;
}
}
*(undefined4 *)(this + 0x1c) = 0;
LAB_0004ef89:
*(code **)(this + 0x24) = GetOverflow;
*(undefined4 *)(this + 0x28) = 0;
*(code **)(this + 0x2c) = PutOverflow;
*(undefined4 *)(this + 0x30) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.