L L4D2node

CGCClientJobUpdateStats::BYieldingRunGCJob

0x0005df50 · 284 bytes · __thiscall

_ZN23CGCClientJobUpdateStats17BYieldingRunGCJobEv

Decompiled

undefined (1 param)

/* CGCClientJobUpdateStats::BYieldingRunGCJob() */

undefined4 __thiscall CGCClientJobUpdateStats::BYieldingRunGCJob(CGCClientJobUpdateStats *this)

{
  undefined4 *__s;
  KeyValues *this_00;
  CUtlBuffer *this_01;
  CUtlBuffer *pCVar1;
  uint uVar2;
  undefined **local_74;
  undefined4 *local_70;
  int local_6c;
  size_t local_68;
  int local_64;
  undefined4 local_60;
  char local_5c;
  undefined4 local_58;
  CUtlBuffer local_54 [16];
  int local_44;
  
  local_74 = &PTR__CMsgBase_t_000b51f8;
  local_64 = 0x1e;
  local_60 = 1;
  local_68 = 0x1f;
  __s = (undefined4 *)
        CThreadSafeMultiMemoryPool::Alloc((CThreadSafeMultiMemoryPool *)GCSDK::g_MemPoolMsg,0x5f);
  local_6c = (int)__s + local_64;
  local_70 = __s;
  memset(__s,0,local_68);
  local_5c = '\x01';
  local_58 = 0;
  local_74 = &PTR__CGCMsg_000b5270;
  *__s = 0x3e9;
  this_01 = local_54;
  *(undefined2 *)(local_70 + 3) = 1;
  *(undefined4 *)((int)local_70 + 0x16) = 0xffffffff;
  *(undefined4 *)((int)local_70 + 0x1a) = 0xffffffff;
  *(undefined4 *)((int)local_70 + 0xe) = 0xffffffff;
  *(undefined4 *)((int)local_70 + 0x12) = 0xffffffff;
  uVar2 = 0;
                    /* try { // try from 0005e00c to 0005e010 has its CatchHandler @ 0005e095 */
  CUtlBuffer::CUtlBuffer(this_01,0,0,0);
  this_00 = *(KeyValues **)(this + 0x74);
  pCVar1 = this_01;
                    /* try { // try from 0005e01b to 0005e042 has its CatchHandler @ 0005e06c */
  KeyValues::WriteAsBinary(this_00,this_01);
  if (local_44 != 0) {
    GCSDK::CMsgBase_t<GCSDK::GCMsgHdrEx_t>::AddVariableLenData
              ((CMsgBase_t<GCSDK::GCMsgHdrEx_t> *)this_00,pCVar1,uVar2);
  }
  GCSDK::CGCClient::BSendMessage(*(CGCClient **)(this + 0x6c),(CMsgBase_t *)&local_74);
  CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)this_01);
  local_74 = &PTR__CMsgBase_t_000b51f8;
  if (local_5c != '\0') {
    GCSDK::CMsgBase_t<GCSDK::GCMsgHdrEx_t>::~CMsgBase_t((CMsgBase_t<GCSDK::GCMsgHdrEx_t> *)this_01);
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)