CRC32_ProcessBuffer
0x0003d9c0 · 480 bytes · __cdecl
_Z19CRC32_ProcessBufferPmPKvi
Decompiled
undefined (3 params)
/* CRC32_ProcessBuffer(unsigned long*, void const*, int) */
void CRC32_ProcessBuffer(ulong *param_1,void *param_2,int param_3)
{
uint uVar1;
byte bVar2;
int iVar3;
uint *puVar4;
uint uVar5;
int iVar6;
uint *local_18;
uVar1 = *param_1;
LAB_0003d9d4:
bVar2 = (byte)uVar1;
puVar4 = param_2;
switch(param_3) {
case 0:
goto switchD_0003d9dd_caseD_0;
case 3:
puVar4 = (uint *)((int)param_2 + 1);
uVar1 = uVar1 >> 8 ^ *(uint *)(pulCRCTable + (uint)(byte)(bVar2 ^ (byte)*(uint *)param_2) * 4);
case 2:
param_2 = (void *)((int)puVar4 + 1);
uVar1 = uVar1 >> 8 ^ *(uint *)(pulCRCTable + (uint)(byte)((byte)uVar1 ^ (byte)*puVar4) * 4);
case 1:
uVar1 = uVar1 >> 8 ^
*(uint *)(pulCRCTable + (uint)(byte)((byte)uVar1 ^ (byte)*(uint *)param_2) * 4);
goto switchD_0003d9dd_caseD_0;
case 4:
break;
case 7:
puVar4 = (uint *)((int)param_2 + 1);
uVar1 = uVar1 >> 8 ^ *(uint *)(pulCRCTable + (uint)(byte)(bVar2 ^ (byte)*(uint *)param_2) * 4);
case 6:
param_2 = (void *)((int)puVar4 + 1);
uVar1 = uVar1 >> 8 ^ *(uint *)(pulCRCTable + (uint)(byte)((byte)uVar1 ^ (byte)*puVar4) * 4);
case 5:
uVar5 = *(uint *)param_2;
param_2 = (void *)((int)param_2 + 1);
uVar1 = uVar1 >> 8 ^ *(uint *)(pulCRCTable + (uint)(byte)((byte)uVar1 ^ (byte)uVar5) * 4);
break;
default:
uVar5 = (uint)param_2 & 3;
puVar4 = param_2;
if (uVar5 == 2) {
LAB_0003daf5:
param_2 = (void *)((int)puVar4 + 1);
uVar1 = uVar1 >> 8 ^ *(uint *)(pulCRCTable + (uint)(byte)((byte)uVar1 ^ (byte)*puVar4) * 4);
LAB_0003db09:
local_18 = (uint *)((int)param_2 + 1);
uVar1 = uVar1 >> 8 ^
*(uint *)(pulCRCTable + (uint)(byte)((byte)uVar1 ^ (byte)*(uint *)param_2) * 4);
}
else {
if (uVar5 == 3) {
puVar4 = (uint *)((int)param_2 + 1);
uVar1 = uVar1 >> 8 ^
*(uint *)(pulCRCTable + (uint)(byte)(bVar2 ^ (byte)*(uint *)param_2) * 4);
goto LAB_0003daf5;
}
local_18 = param_2;
if (uVar5 == 1) goto LAB_0003db09;
}
iVar6 = (int)(param_3 - uVar5) >> 3;
iVar3 = iVar6 + -1;
puVar4 = local_18;
if (iVar6 != 0) {
do {
iVar3 = iVar3 + -1;
uVar1 = (uVar1 ^ *puVar4) >> 8 ^ *(uint *)(pulCRCTable + ((uVar1 ^ *puVar4) & 0xff) * 4);
uVar1 = uVar1 >> 8 ^ *(uint *)(pulCRCTable + (uVar1 & 0xff) * 4);
uVar1 = uVar1 >> 8 ^ *(uint *)(pulCRCTable + (uVar1 & 0xff) * 4);
uVar1 = uVar1 >> 8 ^ puVar4[1] ^ *(uint *)(pulCRCTable + (uVar1 & 0xff) * 4);
uVar1 = uVar1 >> 8 ^ *(uint *)(pulCRCTable + (uVar1 & 0xff) * 4);
uVar1 = uVar1 >> 8 ^ *(uint *)(pulCRCTable + (uVar1 & 0xff) * 4);
uVar1 = uVar1 >> 8 ^ *(uint *)(pulCRCTable + (uVar1 & 0xff) * 4);
uVar1 = uVar1 >> 8 ^ *(uint *)(pulCRCTable + (uVar1 & 0xff) * 4);
puVar4 = puVar4 + 2;
} while (iVar3 != -1);
local_18 = local_18 + iVar6 * 2;
}
param_3 = param_3 - uVar5 & 7;
param_2 = local_18;
goto LAB_0003d9d4;
}
uVar1 = (uVar1 ^ *(uint *)param_2) >> 8 ^
*(uint *)(pulCRCTable + ((uVar1 ^ *(uint *)param_2) & 0xff) * 4);
uVar1 = uVar1 >> 8 ^ *(uint *)(pulCRCTable + (uVar1 & 0xff) * 4);
uVar1 = uVar1 >> 8 ^ *(uint *)(pulCRCTable + (uVar1 & 0xff) * 4);
*param_1 = uVar1 >> 8 ^ *(uint *)(pulCRCTable + (uVar1 & 0xff) * 4);
return;
switchD_0003d9dd_caseD_0:
*param_1 = uVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.