GCSDK::CSchema::CalcChecksum
0x0008d660 · 110 bytes · __thiscall
_ZN5GCSDK7CSchema12CalcChecksumEv
Decompiled
undefined (1 param)
/* GCSDK::CSchema::CalcChecksum() */
ulong __thiscall GCSDK::CSchema::CalcChecksum(CSchema *this)
{
void *pvVar1;
int iVar2;
int iVar3;
ulong local_20 [4];
iVar3 = 0;
iVar2 = 0;
CRC32_Init(local_20);
if (0 < *(int *)(this + 0x94)) {
do {
iVar2 = iVar2 + 1;
pvVar1 = (void *)(*(int *)(this + 0x88) + iVar3);
iVar3 = iVar3 + 0x118;
CRC32_ProcessBuffer(local_20,pvVar1,0x118);
} while (iVar2 < *(int *)(this + 0x94));
}
CRC32_Final(local_20);
return local_20[0];
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.