KeyValues::GetFirstValue
0x00041da0 · 38 bytes · __thiscall
_ZN9KeyValues13GetFirstValueEv
Decompiled
undefined (1 param)
/* KeyValues::GetFirstValue() */
int __thiscall KeyValues::GetFirstValue(KeyValues *this)
{
int iVar1;
if (this != (KeyValues *)0x0) {
for (iVar1 = *(int *)(this + 0x20); (iVar1 != 0 && (*(char *)(iVar1 + 0x10) == '\0'));
iVar1 = *(int *)(iVar1 + 0x1c)) {
}
return iVar1;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.