RenderTriangle
0x00289840 · 106 bytes · __cdecl
_Z14RenderTriangleRK6VectorS1_S1_5Colorb
Decompiled
undefined (5 params)
/* RenderTriangle(Vector const&, Vector const&, Vector const&, Color, bool) */
void RenderTriangle(undefined4 param_1,undefined4 param_2,undefined4 param_3,undefined4 param_4,
char param_5)
{
undefined4 uVar1;
InitializeStandardMaterials();
uVar1 = s_pVertexColor;
if (param_5 == '\0') {
uVar1 = s_pVertexColorIgnoreZ;
}
RenderTriangleInternal(param_1,param_2,param_3,param_4,uVar1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.